Ojel - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
"The Ojel are neither a tribe nor a form. They are Argonians assimilated into Imperial way of life in the confines of Blackwood swamps, where they toil as farmhands and laborers, blissfully oblivious to the Shauntei of their condition. Most have forgotten their native tongue — hence the name, Ojel, non-speaker — and the majority are Lukiul, unconnected to the Hist. However, even in such throes they manage to persevere and preserve their identity and their roots, which other Saxhleel find commendable and their overlords a headache."
Tradition | Description |
---|---|
Histskin |
• The Forder Trait is more common
• Unlocks the ability to sail in Major Rivers • Can recruit Saxhleel Reel-Ka as Men-at-Arms
All Ojel Characters:
All Ojel Counties:
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"The gifts of the Hist are many: our flesh and blood are merely the most visible. In various forms we roam the land, confident in our bodies." | |
Diasporic |
• Wanderers tend to learn many Languages
• Can learn 1 additional Language without any penalties
All Ojel Characters:
|
People of this culture have lost the homeland they once held dear. Some among them travel the world searching for a place where they may begin anew. | |
Xenophilic |
Cultural Acceptance Gain: +25%
All Ojel Characters
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This culture embraces everyone and is genuinely fascinated by all cultures. | |
Loyal Subjects |
• Vassals of this Culture do not consider differing Faith or Culture when joining Factions
• Vassals of this Culture will often learn the Language of their Liege • Learn Language Success Chance vs. Liege: +50% • The Loyal Trait is more common • Characters of this Culture are more willing to send away, take, and return Hostages with their Liege
All Ojel Characters:
All Ojel Counties:
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For this culture, serving one's liege and country is both noble and just - a duty and a privilege, rather than an avaricious arrangement or an unwanted burden. | |
Hit-and-Run Tacticians |
All Ojel Characters:
Retreat Losses: -10% Friendly Fatal Casualties: -10% Advantage: -2 Skirmisher Damage: +5% Skirmisher Screen: +10% Light Cavalry Damage: +5% Light Cavalry Screen: +10% Siege Weapon Effectiveness: -20% |
This culture has mastered the use of lightly-armored units to hit the enemy hard, and then fall back. |