Mountain Orc - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
"The mountain orcs have long dwelt on Tamriel's peaks and slopes, secluded by choice and prejudice. Bitterness breeds isolation, and isolation bitterness: the orcs have found their patron in the Pariah Prince Malacath. He has guided many orcish clans into nomadic bands and wilderness strongholds; but the call of the city led many away to the free city of Orsinium, the orcish city which still lives on in orcish dreams."
Tradition | Description |
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Stronghold Culture |
• Can recruit Orc Marauders as Men-at-Arms
• Permanent Trait injuries such as Scarred, Maimed or One-Legged give bonuses • Can appoint the Hunt-Wife, Forge-Wife, and Hearth-Wife Court Positions • Rulers, if allowed by Gender Law, can have up to 3 spouses • It will be easier to progress in the Overseer Lifestyle • Vengeful Characters are admired whilst Forgiving and Fickle individuals are scorned • Marriage Acceptance towards cultures of a different Heritage: -100 • Very unlikely to arrange Marriages outside their own Culture • Vassalisation Acceptance towards different Cultures: -20
Available Mercenary Companies: +100%
All Mountain Orc Characters:
All Mountain Orc Holdings:
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Living in an Orcish Stronghold is both hard and easy. Self-reliance is key... yet everyone must be dependable. Know your place and fill your role, so that the community can thrive. | |
Garrisoned Smiths |
• Castles in Counties of this Culture provide an additional 5 Defender Advantage per Holding level
• Rulers of this Culture gain Prestige and Renown from Castle Holdings • Rulers of this Culture are more likely to construct Castle Holdings • Rulers of this Culture are more likely to construct Buildings that increase Fort Level • The Royal Armories line of Buildings have additional bonuses in Counties of this Culture • The Crown Smithies line of Buildings have additional bonuses in Counties of this Culture
All Mountain Orc Characters:
All Mountain Orc Holdings:
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Sturdy fortifications and quality weapons are the basis for safety. Our blacksmiths and masons will ensure we have no lack of both. | |
Denizens of Lost Orsinium |
• Powerful Rulers can use the Reestablish Orsinium decision, replacing an already existing De Jure Kingdom with the Kingdom of Orsinium
• Fighting in the De Jure territory of Orsinium grants significant Advantage bonuses • Culture Conversion in the de Jure territory of Orsinium is not impeded by Nativity Region • Rulers are unable to use De Jure Casus Bellis, unless they are claiming De Jure land of the Kingdom of Orsinium • The Stubborn Trait is more common • Convert to Local Culture Decision Cost: +300% • Creating a Hybrid Culture requires 100% more Cultural Acceptance, it is also much harder to hybridise with this Culture
The City of Orsinium, our home, was destroyed mere decades ago. But the true spirit of Orsinium resides in all of us, and with enough might anyone could forge a new Orsinium. |
Orisinium is not a place; never was. Orsinium is where our people stand. Even now, right now, those people need your help. | |
Mountain Homes |
• The Quarries line of Buildings have additional bonuses in Counties of this Culture
• Gain Prestige when completing Buildings in Holdings with either Mountain or Desert Mountain Terrain • Increased Hunt Success Chance in Mountains and Desert Mountains
All Mountain Orc Characters:
All Mountain Orc Counties:
All Mountain Orc Holdings:
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This culture knows how to live and thrive on plateaus near the harsh slopes of mountains. | |
Only the Strong |
• Knights must have at least 12 Prowess
• The Aspiring Blademaster Traits have additional bonuses • The Martial Education Traits also grant Prowess
All Mountain Orc Characters:
All Mountain Orc Holdings: Levy Size: -25% |
From a young age, we are more in tune with Aetherius than others. Heinous criminals should be condemned to magic dissonance, rendered unable to cast a single spell |
To reestablish Orsinium as a Duke you must; Have Level of Fame of Illustrious (3), be Independent, have a Capital of your Culture, and your Capital can't be inside the Capital Duchy of a De Jure Kingdom (e.g. you can't rule from inside the De Jure Duchies of Wrothgar or Windhelm
To reestablish Orsinium as a King you must; Have Level of Fame of Exalted among Men (4), be Independent, and completely control the De Jure land of your Primary Kingdom.
This can be done anywhere in the world and will give you the Kingdom of Orsinium. If you were a Duke your Duchy will be the only De Jure Duchy of Orsinium. If you were a King Orsinium's De Jure land will be all the Duchies of your former Kingdom that you fully controlled.