Mountain Orc - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"The mountain orcs have long dwelt on Tamriel's peaks and slopes, secluded by choice and prejudice. Bitterness breeds isolation, and isolation bitterness: the orcs have found their patron in the Pariah Prince Malacath. He has guided many orcish clans into nomadic bands and wilderness strongholds; but the call of the city led many away to the free city of Orsinium, the orcish city which still lives on in orcish dreams."

Traditions

Tradition Description
Stronghold Culture • Can recruit Orc Marauders as Men-at-Arms
• Permanent Trait injuries such as Scarred, Maimed or One-Legged give bonuses
• Can appoint the Hunt-Wife, Forge-Wife, and Hearth-Wife Court Positions
• Rulers, if allowed by Gender Law, can have up to 3 spouses
• It will be easier to progress in the Overseer Lifestyle
Vengeful Characters are admired whilst Forgiving and Fickle individuals are scorned
Marriage Acceptance towards cultures of a different Heritage: -100
• Very unlikely to arrange Marriages outside their own Culture
• Vassalisation Acceptance towards different Cultures: -20

Available Mercenary Companies: +100%
Cultural Acceptance Gain: -50%

All Mountain Orc Characters:
Injury Resistance (Prowess): +5
Disease Resistance (Health): Small Boost
Same Culture Mercenary Hire Cost: -15%

All Mountain Orc Holdings:
Levy Reinforcement Rate: -30%

Living in an Orcish Stronghold is both hard and easy. Self-reliance is key... yet everyone must be dependable. Know your place and fill your role, so that the community can thrive.
Garrisoned Smiths Castles in Counties of this Culture provide an additional 5 Defender Advantage per Holding level
Rulers of this Culture gain Prestige and Renown from Castle Holdings
Rulers of this Culture are more likely to construct Castle Holdings
Rulers of this Culture are more likely to construct Buildings that increase Fort Level
• The Royal Armories line of Buildings have additional bonuses in Counties of this Culture
• The Crown Smithies line of Buildings have additional bonuses in Counties of this Culture

All Mountain Orc Characters:
Travel Safety: +10%
Castle Buildings Construction Time: +20%
Castle Buildings Construction Cost: +20%

All Mountain Orc Holdings:
Stationed Men-at-Arms Toughness: +15%

Sturdy fortifications and quality weapons are the basis for safety. Our blacksmiths and masons will ensure we have no lack of both.
Denizens of Lost Orsinium • Powerful Rulers can use the Reestablish Orsinium decision, replacing an already existing De Jure Kingdom with the Kingdom of Orsinium
• Fighting in the De Jure territory of Orsinium grants significant Advantage bonuses
• Culture Conversion in the de Jure territory of Orsinium is not impeded by Nativity Region
• Rulers are unable to use De Jure Casus Bellis, unless they are claiming De Jure land of the Kingdom of Orsinium
• The Stubborn Trait is more common
Convert to Local Culture Decision Cost: +300%
• Creating a Hybrid Culture requires 100% more Cultural Acceptance, it is also much harder to hybridise with this Culture

The City of Orsinium, our home, was destroyed mere decades ago. But the true spirit of Orsinium resides in all of us, and with enough might anyone could forge a new Orsinium.

Orisinium is not a place; never was. Orsinium is where our people stand. Even now, right now, those people need your help.
Mountain Homes • The Quarries line of Buildings have additional bonuses in Counties of this Culture
• Gain Prestige when completing Buildings in Holdings with either Mountain or Desert Mountain Terrain
• Increased Hunt Success Chance in Mountains and Desert Mountains

All Mountain Orc Characters:
Mountains Danger: -42
Desert Mountains Danger: -42
Volcanic Ashlands Danger: -52

All Mountain Orc Counties:
Development Growth in the Mountains (Terrain): +20%
Development Growth in Desert Mountains (Terrain): +35%

All Mountain Orc Holdings:
Building Construction Cost in Mountains: -10%
Holding Construction Cost in Mountains: -10%
Building Construction Cost in Desert Mountains: -10%
Holding Construction Cost in Desert Mountains: -10%

This culture knows how to live and thrive on plateaus near the harsh slopes of mountains.
Only the Strong Knights must have at least 12 Prowess
• The Aspiring Blademaster Traits have additional bonuses
• The Martial Education Traits also grant Prowess

All Mountain Orc Characters:
Men-at-Arms Recruitment Cost: +25%
Number of Knights: +2
Knight Effectiveness: +100%
Accolade Glory Gain: +20%

All Mountain Orc Holdings: Levy Size: -25%

From a young age, we are more in tune with Aetherius than others. Heinous criminals should be condemned to magic dissonance, rendered unable to cast a single spell

Reestablish Orsinium

To reestablish Orsinium as a Duke you must; Have Level of Fame of Illustrious (3), be Independent, have a Capital of your Culture, and your Capital can't be inside the Capital Duchy of a De Jure Kingdom (e.g. you can't rule from inside the De Jure Duchies of Wrothgar or Windhelm

To reestablish Orsinium as a King you must; Have Level of Fame of Exalted among Men (4), be Independent, and completely control the De Jure land of your Primary Kingdom.

This can be done anywhere in the world and will give you the Kingdom of Orsinium. If you were a Duke your Duchy will be the only De Jure Duchy of Orsinium. If you were a King Orsinium's De Jure land will be all the Duchies of your former Kingdom that you fully controlled.

⚠️ **GitHub.com Fallback** ⚠️