Men at Arms - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
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A page listing all the various Men-at-Arms available, their stats, what culture unlocks them, what technologies upgrade them, perhaps what buildings affect them.
Regular Men-at-Arms:
Regular Men-at-Arms are available to all cultures as long as the other requirements are met.
- Armoured Horsemen (Arched Saddle Innovation - Early Interregnum):
- Category: Heavy Calvary
- Soldiers: 50
- Damage: 100
- Toughness: 35
- Pursuit: 20
- Screen: 0
- Counters
- Counters
- Armored Footmen (Quilted Armor Innovation - Empire of Men):
- Category: Heavy Infantry
- Soldiers: 100
- Damage: 32
- Toughness: 22
- Pursuit: 0
- Screen: 0
- Counters
- Counters
- Ballistas (Ballistas Innovation - Empire of Men):
- Category: Siege
- Soldiers: 10
- Siege Progress: 0.2/Day
- Max Fort Level: 5
-
Bombards (Bombards Innovation - Unification Wars):
-
Bowmen (Sanded Wood Innovation - Empire of Men):
- Category: Archers
- Soldiers: 100
- Damage: 25
- Toughness:10
- Pursuit: 0
- Screen: 0
- Counters
- Counters
- Crossbowmen (Crossbows Innovation - Time of the Pretenders):
- Category: Archers
- Soldiers: 100
- Damage: 42
- Toughness:18
- Pursuit: 0
- Screen: 0
- Counters
- Counters
- Light Footmen (Leather Armor Innovation - Empire of Men):
- Category: Skirmishers
- Soldiers: 100
- Damage: 10
- Toughness:16
- Pursuit: 10
- Screen: 16
- Counters
- Counters
- Light Horsemen (Horse Breeding Innovation - Empire of Men):
- Category: Light Cavalry
- Soldiers: 100
- Damage: 22
- Toughness:15
- Pursuit: 30
- Screen: 30
- Counters
- Counters
- Mangonels (Mangonels Innovation - Early Interregnum):
- Category: Siege
- Soldiers: 10
- Siege Progress: 0.3/Day
- Max Fort Level: 10
- Pikemen (Steel Spearhead Innovation - Empire of Men):
- Category: Spearmen
- Soldiers: 100
- Damage: 22
- Toughness: 24
- Pursuit: 0
- Screen: 0
- Counters
- Counters
- Spellswords (Codified Magical Studies Innovation - Early Interregnum):
- Category: Spellswords
- Soldiers: 50
- Damage: 35
- Toughness: 22
- Pursuit: 10
- Screen: 10
- Counters
- Counters
- Trebuchet (Trebuchet Innovation - Time of the Pretenders):
- Category: Siege
- Soldiers: 10
- Siege Progress: 0.4/Day
- Max Fort Level: 15
- War Mages (War Magic Innovation - Empire of Men):
- Category: Mages
- Soldiers: 50
- Damage: 25
- Toughness: 15
- Pursuit: 5
- Screen: 20
- Siege Progress: 0.1/Day
- Max Fort Level: 0
- Counters
- Counters
Summon able Men-at-Arms:
Summonable Men-at-Arms are primarily obtained by summoning them via magic, but they can appear in holy orders or be summoned from special buildings.
- Deadra:
- Category: Heavy Infantry
- Soldiers: 50
- Damage:
- Toughness:
- Pursuit:
- Counters Heavy Infantry
- Counters Spearmen
(summon able after a character unlocks the master conjuration perk)
- Risen dead:
(summon able after a character unlocks the master Necromancy perk)
- Undead Dragon (Thurvokhan):
- Category: Dragons
- Soldiers: 10
- Damage: 1500
- Toughness: 3525
- Pursuit: 250
- Screen: 250
- Siege Progress: 0.5/Day
- Max Fort Level:
- Counters Skirmishers
- Counters Heavy Infantry
- Counters Light Cavalry
- Counters Heavy Calvary
(Summonable if you are a necromancer holding fang lair)
Undead Earth Bone:
- Category: Heavy Infantry
- Soldiers: 10
- Damage: 1500
- Toughness: 3050
- Pursuit: 200
- Screen: 200
- Siege Progress: 0.5/Day
- Max Fort Level:
- Counters Skirmishers
- Counters Archers
- Counters Spearmen
- In Forest
- In Valenwood
Can summon by owning the county of sweetbreeze as a necromancer.
Faith Men-at-Arms:
Faith Men-at-Arms are obtained by having the correct faith and or other requirements such a special buildings. (ex. dragon cult for dragons)
- Dragons:
- Category: Dragons
- Soldiers: 10
- Damage: 2000
- Toughness: 2000
- Pursuit: 500
- Screen: 0
- Siege Progress: 1.0/Day
- Max Fort Level:
- Counters Skirmishers
- Counters Heavy Infantry
- Counters Light Cavalry
- Counters Heavy Calvary
- Pride of Alkosh:
- Category: Skirmishers
- Soldiers: 50
- Damage: 26
- Toughness: 29
- Pursuit: 13
- Screen: 22
- Counters Heavy Infantry
- In
- In
- In
- In
- In
Unlocked by owning Pridehome temple as a
Cultural Men-at-Arms:
Cultural Men-at-Arms are obtained by having the correct culture or regional innovations.
-
Abacean Pirates:
-
Armored Legionaries:
- Category: Heavy Infantry
- Soldiers: 100
- Damage: 32
- Toughness: 32
- Pursuit: 0
- Screen: 5
- Counters
- Counters
-
Akaviri Dragon Hunters:
-
Ashlander Champions:
- Category:
- Soldiers: 100
- Damage: 14
- Toughness: 18
- Pursuit: 10
- Screen: 24
- Counters
- Counters
- Ayleid Sorcerers:
- Category: Mages
- Soldiers: 50
- Damage: 26
- Toughness: 22
- Pursuit: 5
- Screen: 10
- Siege Progress: 0.1/Day
- Max Fort Level: 0
- Counters Heavy Infantry
- Counters Spearmen
- In Jungle: +6 Damage and +4 Toughness
- In Jungle Hills: +6 Damage and +4 Toughness
- Bosmer Stalkers:
- Category: Archers
- Soldiers: 100
- Damage: 32
- Toughness:10
- Pursuit: 0
- Screen: 0
- Counters
- Counters
Breton Hedge Knights:
- Category: Spellswords
- Soldiers: 50
- Damage: 30
- Toughness: 35
- Pursuit: 8
- Screen: 14
- Counters
- Counters
- Camel Riders (War Camels Cultural Innovation):
- Category: Light Cavalry
- Soldiers: 100
- Damage: 22
- Toughness:16
- Pursuit: 20
- Screen: 20
- Counters
- Counters
- Chaurus Riders:
- Category: Light Cavalry
- Soldiers: 100
- Damage: 25
- Toughness:15
- Pursuit: 35
- Screen: 25
- Counters
- Counters
Unlocked by the Chaurus Husbandry Cultural Tradition
-
Colovian Bowmen:
-
Colovian Swordsmen:
-
Deathlands Slayers:
-
Direnni Sorcerers:
-
Dunmer Oathmen:
-
Dwemer Arbalesters:
-
Dwemer Balistae:
-
Dwemer Centurions:
-
Dwemer Spheres:
-
Equestrian Brigades:
-
Gryphon Knights:
-
Headhunters:
- Category: Spellswords
- Soldiers: 50
- Damage: 46
- Toughness: 18
- Pursuit: 20
- Screen: 5
- Counters
- Counters
- Housecarls:
- Category: Heavy Infantry
- Soldiers: 100
- Damage: 38
- Toughness: 26
- Pursuit: 0
- Screen: 14
- Counters
- Counters
- Illic Companies:
Unlocked by the Cultural Enterprising Merchant-Lords Tradition
-
Imga Frenzied:
-
Imga Shamans:
-
Imga Slingers:
-
Knight-Paladins:
Unlocked by the Knight-Paladins Cultural Tradition
- Nibenese Battlemages:
- Category: Mages
- Soldiers: 50
- Damage: 30
- Toughness: 25
- Pursuit: 15
- Screen: 28
- Siege Progress: 0.1/Day
- Max Fort Level: 5
- Counters Heavy Infantry
- Counters Spearmen
- In forest: +8 Damage and +4 Toughness
- In Jungle: +8 Damage and +4 Toughness
- Nightprowlers:
Unlocked by the Pale Shamans Cultural Tradition
- Saxhleel Reel-Ka:
Unlocked by the Histskin Cultural Tradition
- Saxhleel Haj-Ra:
Unlocked by the Histskin Cultural Tradition
- Skall Hunters:
- Category: Skirmishers
- Soldiers: 100
- Damage: 18
- Toughness:14
- Pursuit: 10
- Screen: 20
- Counters
- Counters
- Soul Trappers:
Unlocked by the Walk-Worm trails Cultural Tradition
-
Summerset Justiciars:
-
Walk-Worm Cavalry:
Unlocked by the Walk-Worm trails Cultural Tradition
- War Mammoths:
- Category: Elephant cavalry
- Soldiers: 25
- Damage: 250
- Toughness: 50
- Siege Progress: 0.1/Day
- Counters Skirmishers
- Counters Heavy Infantry
- In Glacial Tundra: +50 Damage
- In Mountains: -100 Damage
- In Desert Mountains: -100 Damage
- In Wetlands: -150 Damage and -20 Toughness
- Welkynar Knights (Eton Nir Gryphon Riders Innovation - Unification Wars):
- Category: Mages
- Soldiers: 50
- Damage: 125
- Toughness: 50
- Pursuit: 40
- Screen: 0
- Siege Progress: 0.6/Day
- Max Fort Level: 0
- Counters
- Counters