Men at Arms - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

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A page listing all the various Men-at-Arms available, their stats, what culture unlocks them, what technologies upgrade them, perhaps what buildings affect them.

Regular Men-at-Arms:

Regular Men-at-Arms are available to all cultures as long as the other requirements are met.

  • Armoured Horsemen (Arched Saddle Innovation - Early Interregnum):
  1. Category: Heavy Calvary
  2. Soldiers: 50
  3. Damage: 100
  4. Toughness: 35
  5. Pursuit: 20
  6. Screen: 0
  7. Counters
  8. Counters
  • Armored Footmen (Quilted Armor Innovation - Empire of Men):
  1. Category: Heavy Infantry
  2. Soldiers: 100
  3. Damage: 32
  4. Toughness: 22
  5. Pursuit: 0
  6. Screen: 0
  7. Counters
  8. Counters
  • Ballistas (Ballistas Innovation - Empire of Men):
  1. Category: Siege
  2. Soldiers: 10
  3. Siege Progress: 0.2/Day
  4. Max Fort Level: 5
  • Bombards (Bombards Innovation - Unification Wars):

  • Bowmen (Sanded Wood Innovation - Empire of Men):

  1. Category: Archers
  2. Soldiers: 100
  3. Damage: 25
  4. Toughness:10
  5. Pursuit: 0
  6. Screen: 0
  7. Counters
  8. Counters
  • Crossbowmen (Crossbows Innovation - Time of the Pretenders):
  1. Category: Archers
  2. Soldiers: 100
  3. Damage: 42
  4. Toughness:18
  5. Pursuit: 0
  6. Screen: 0
  7. Counters
  8. Counters
  • Light Footmen (Leather Armor Innovation - Empire of Men):
  1. Category: Skirmishers
  2. Soldiers: 100
  3. Damage: 10
  4. Toughness:16
  5. Pursuit: 10
  6. Screen: 16
  7. Counters
  8. Counters
  • Light Horsemen (Horse Breeding Innovation - Empire of Men):
  1. Category: Light Cavalry
  2. Soldiers: 100
  3. Damage: 22
  4. Toughness:15
  5. Pursuit: 30
  6. Screen: 30
  7. Counters
  8. Counters
  • Mangonels (Mangonels Innovation - Early Interregnum):
  1. Category: Siege
  2. Soldiers: 10
  3. Siege Progress: 0.3/Day
  4. Max Fort Level: 10
  • Pikemen (Steel Spearhead Innovation - Empire of Men):
  1. Category: Spearmen
  2. Soldiers: 100
  3. Damage: 22
  4. Toughness: 24
  5. Pursuit: 0
  6. Screen: 0
  7. Counters
  8. Counters
  • Spellswords (Codified Magical Studies Innovation - Early Interregnum):
  1. Category: Spellswords
  2. Soldiers: 50
  3. Damage: 35
  4. Toughness: 22
  5. Pursuit: 10
  6. Screen: 10
  7. Counters
  8. Counters
  • Trebuchet (Trebuchet Innovation - Time of the Pretenders):
  1. Category: Siege
  2. Soldiers: 10
  3. Siege Progress: 0.4/Day
  4. Max Fort Level: 15
  • War Mages (War Magic Innovation - Empire of Men):
  1. Category: Mages
  2. Soldiers: 50
  3. Damage: 25
  4. Toughness: 15
  5. Pursuit: 5
  6. Screen: 20
  7. Siege Progress: 0.1/Day
  8. Max Fort Level: 0
  9. Counters
  10. Counters

Summon able Men-at-Arms:

Summonable Men-at-Arms are primarily obtained by summoning them via magic, but they can appear in holy orders or be summoned from special buildings.

  • Deadra:
  1. Category: Heavy Infantry
  2. Soldiers: 50
  3. Damage:
  4. Toughness:
  5. Pursuit:
  6. Counters Heavy Infantry
  7. Counters Spearmen

(summon able after a character unlocks the master conjuration perk)

  • Risen dead:

(summon able after a character unlocks the master Necromancy perk)

  • Undead Dragon (Thurvokhan):
  1. Category: Dragons
  2. Soldiers: 10
  3. Damage: 1500
  4. Toughness: 3525
  5. Pursuit: 250
  6. Screen: 250
  7. Siege Progress: 0.5/Day
  8. Max Fort Level:
  9. Counters Skirmishers
  10. Counters Heavy Infantry
  11. Counters Light Cavalry
  12. Counters Heavy Calvary

(Summonable if you are a necromancer holding fang lair)

Undead Earth Bone:

  1. Category: Heavy Infantry
  2. Soldiers: 10
  3. Damage: 1500
  4. Toughness: 3050
  5. Pursuit: 200
  6. Screen: 200
  7. Siege Progress: 0.5/Day
  8. Max Fort Level:
  9. Counters Skirmishers
  10. Counters Archers
  11. Counters Spearmen
  12. In Forest
  13. In Valenwood

Can summon by owning the county of sweetbreeze as a necromancer.

Faith Men-at-Arms:

Faith Men-at-Arms are obtained by having the correct faith and or other requirements such a special buildings. (ex. dragon cult for dragons)

  • Dragons:
  1. Category: Dragons
  2. Soldiers: 10
  3. Damage: 2000
  4. Toughness: 2000
  5. Pursuit: 500
  6. Screen: 0
  7. Siege Progress: 1.0/Day
  8. Max Fort Level:
  9. Counters Skirmishers
  10. Counters Heavy Infantry
  11. Counters Light Cavalry
  12. Counters Heavy Calvary
  • Pride of Alkosh:
  1. Category: Skirmishers
  2. Soldiers: 50
  3. Damage: 26
  4. Toughness: 29
  5. Pursuit: 13
  6. Screen: 22
  7. Counters Heavy Infantry
  8. In
  9. In
  10. In
  11. In
  12. In

Unlocked by owning Pridehome temple as a

Cultural Men-at-Arms:

Cultural Men-at-Arms are obtained by having the correct culture or regional innovations.

  • Abacean Pirates:

  • Armored Legionaries:

  1. Category: Heavy Infantry
  2. Soldiers: 100
  3. Damage: 32
  4. Toughness: 32
  5. Pursuit: 0
  6. Screen: 5
  7. Counters
  8. Counters
  • Akaviri Dragon Hunters:

  • Ashlander Champions:

  1. Category:
  2. Soldiers: 100
  3. Damage: 14
  4. Toughness: 18
  5. Pursuit: 10
  6. Screen: 24
  7. Counters
  8. Counters
  • Ayleid Sorcerers:
  1. Category: Mages
  2. Soldiers: 50
  3. Damage: 26
  4. Toughness: 22
  5. Pursuit: 5
  6. Screen: 10
  7. Siege Progress: 0.1/Day
  8. Max Fort Level: 0
  9. Counters Heavy Infantry
  10. Counters Spearmen
  11. In Jungle: +6 Damage and +4 Toughness
  12. In Jungle Hills: +6 Damage and +4 Toughness
  • Bosmer Stalkers:
  1. Category: Archers
  2. Soldiers: 100
  3. Damage: 32
  4. Toughness:10
  5. Pursuit: 0
  6. Screen: 0
  7. Counters
  8. Counters

Breton Hedge Knights:

  1. Category: Spellswords
  2. Soldiers: 50
  3. Damage: 30
  4. Toughness: 35
  5. Pursuit: 8
  6. Screen: 14
  7. Counters
  8. Counters
  • Camel Riders (War Camels Cultural Innovation):
  1. Category: Light Cavalry
  2. Soldiers: 100
  3. Damage: 22
  4. Toughness:16
  5. Pursuit: 20
  6. Screen: 20
  7. Counters
  8. Counters
  • Chaurus Riders:
  1. Category: Light Cavalry
  2. Soldiers: 100
  3. Damage: 25
  4. Toughness:15
  5. Pursuit: 35
  6. Screen: 25
  7. Counters
  8. Counters

Unlocked by the Chaurus Husbandry Cultural Tradition

  • Colovian Bowmen:

  • Colovian Swordsmen:

  • Deathlands Slayers:

  • Direnni Sorcerers:

  • Dunmer Oathmen:

  • Dwemer Arbalesters:

  • Dwemer Balistae:

  • Dwemer Centurions:

  • Dwemer Spheres:

  • Equestrian Brigades:

  • Gryphon Knights:

  • Headhunters:

  1. Category: Spellswords
  2. Soldiers: 50
  3. Damage: 46
  4. Toughness: 18
  5. Pursuit: 20
  6. Screen: 5
  7. Counters
  8. Counters
  • Housecarls:
  1. Category: Heavy Infantry
  2. Soldiers: 100
  3. Damage: 38
  4. Toughness: 26
  5. Pursuit: 0
  6. Screen: 14
  7. Counters
  8. Counters
  • Illic Companies:

Unlocked by the Cultural Enterprising Merchant-Lords Tradition

  • Imga Frenzied:

  • Imga Shamans:

  • Imga Slingers:

  • Knight-Paladins:

Unlocked by the Knight-Paladins Cultural Tradition

  • Nibenese Battlemages:
  1. Category: Mages
  2. Soldiers: 50
  3. Damage: 30
  4. Toughness: 25
  5. Pursuit: 15
  6. Screen: 28
  7. Siege Progress: 0.1/Day
  8. Max Fort Level: 5
  9. Counters Heavy Infantry
  10. Counters Spearmen
  11. In forest: +8 Damage and +4 Toughness
  12. In Jungle: +8 Damage and +4 Toughness
  • Nightprowlers:

Unlocked by the Pale Shamans Cultural Tradition

  • Saxhleel Reel-Ka:

Unlocked by the Histskin Cultural Tradition

  • Saxhleel Haj-Ra:

Unlocked by the Histskin Cultural Tradition

  • Skall Hunters:
  1. Category: Skirmishers
  2. Soldiers: 100
  3. Damage: 18
  4. Toughness:14
  5. Pursuit: 10
  6. Screen: 20
  7. Counters
  8. Counters
  • Soul Trappers:

Unlocked by the Walk-Worm trails Cultural Tradition

  • Summerset Justiciars:

  • Walk-Worm Cavalry:

Unlocked by the Walk-Worm trails Cultural Tradition

  • War Mammoths:
  1. Category: Elephant cavalry
  2. Soldiers: 25
  3. Damage: 250
  4. Toughness: 50
  5. Siege Progress: 0.1/Day
  6. Counters Skirmishers
  7. Counters Heavy Infantry
  8. In Glacial Tundra: +50 Damage
  9. In Mountains: -100 Damage
  10. In Desert Mountains: -100 Damage
  11. In Wetlands: -150 Damage and -20 Toughness
  • Welkynar Knights (Eton Nir Gryphon Riders Innovation - Unification Wars):
  1. Category: Mages
  2. Soldiers: 50
  3. Damage: 125
  4. Toughness: 50
  5. Pursuit: 40
  6. Screen: 0
  7. Siege Progress: 0.6/Day
  8. Max Fort Level: 0
  9. Counters
  10. Counters