Mathmeldi - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"Along with the Dynari, the Mathmeldi (Home-Driven), form one the two major groups to emerge from the post-Alessian Ayleid Diaspora. Fleeing towards the southwest, they found some refuge in Valenwood, settling in the central regions of the province. The Mathmeldi built a magnificent city called Hectahame (Home of the Exiles) as the core of their holdings, but later had to abandon it. Their newest refuge kingdom of Hectaran is firmly entrenched despite being surrounded by hostile Bosmer."

Traditions

Tradition Description
Remnant Kings • The Callous Trait give Prestige
• The Vengeful Trait is more common
• Killing Rivals and Nemeses gives Prestige and additional Stress loss
• The Holy Warrior Trait is more common
• The Holy Warrior Trait gives Piety

Cultural Acceptance Gain: -25%

All Mathmeldi Characters:
Intrigue per Level of Fame: +1
Monthly Prestige: -20%
Same Culture Opinion: +5

This culture's story is one of loss. A history of exile and losing its homes has left its people determined to defend itself — by any means — against anyone who might encroach on, or even approach, their remaining lands.
Hidden Cities Fort Level for Tribes in Jungle Terrain: +1
Fort Level for Castles in Jungle Terrain: +2
Fort Level for Tribes in Valenwood Terrain: +1
Fort Level for Castles in Valenwood Terrain: +2

All Mathmeldi Characters:
Advantage in Jungle: +2
Jungle Danger: -65
Advantage in Jungle Hills: +2
Jungle Hills Danger: -70
Advantage in Valenwood: +2
Valenwood Danger: -25
Advantage in Valenwood Hills: +2
Valenwood Hills Danger: .-26

All Mathmeldi Counties:
Development Growth in Jungle (Terrain): +35
Development Growth in Jungle Hills (Terrain): +25%
Development Growth in Valenwood (Terrain): +35%
Development Growth in Valenwood Hills (Terrain): +25%

Whether they are up in the jungle trees, or protected by the organic maze, foreigners may not even know this culture's cities exist, let alone have a clue how to besiege them.
Jungle Dwellers • The Outposts line of Buildings have additional bonuses in Counties of this Culture
• Increased Hunt Success Chance in Jungle

All Mathmeldi Characters:
Jungle Danger: -42
Jungle Hills Danger: -45
Valenwood Danger: -25

All Mathmeldi Counties:
Development Growth in Jungle (Terrain): +25%

All Mathmeldi Holdings:
Building Construction Cost in Jungle: -10%
Holding Construction Cost in Jungle: -10%
Building Construction Cost in Jungle Hills: -10%
Holding Construction Cost in Jungle Hils: -10%
Building Construction Cost in Valenwood: -5%
Holding Construction Cost in Valenwood: -5%

This culture makes its home along the edges of Black Marsh, where dark swamps and deep jungles otherwise makes life inhospitable, but through stilted homes and drainage also this corner of Tamriel has been conquered.
Sorcerer-Kings • Rulers with a Royal Court can use the Arcane Court Court Type
• Can enact the Sorcerous Elective Succession Law or the Magelord Elective Succession Law
Vassal Obligations are tied to the difference of Arcana between a Vassal and their Liege.
• Mages and Spellblades Men-at-Arms receive bonuses in Size, Damage, Pursuit, Toughness and Screen depending on the ruler's Rank
Guardians with skills in Magicka, either via a Positive Arcana Affinity or Student of Magicka Trait will pass down a Student of Magicka Trait to their Ward
Innovations unlocking similar abilities will instead lead to better results
Positive Arcana Affinity and Student of Magicka Traits are more valued
Negative Arcana Affinity Traits are looked down upon
• Can hold Arcane Clash Contests in a Grand Tournament
Our culture and people place an extreme emphasis on Arcana and one's skill in the arts of magicka. It is only fair that the strongest mages should rule.
Attuned To Magicka Children have a small chance to be born with a Positive Arcana Affinity Trait
Rulers can use the Disrupt Interaction on Prisoners
• Rulers with high Arcana may pay Prestige to claim Titles held by other rulers. The higher the difference of Arcana between the rulers, the lower the cost.
• Magically disrupted Claimants cannot press their Claims against Rulers of this Culture
Positive Arcana Affinity and Student of Magicka Traits are more valued
Negative Arcana Affinity Traits are looked down upon
• Can hold Arcane Clash Contests in a Grand Tournament

All Mathmeldi Characters:
Cultural Fascination Progress: -10%

From a young age, we are more in tune with Aetherius than others. Heinous criminals should be condemned to magic dissonance, rendered unable to cast a single spell
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