Many–Paths Dance - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
"The Many-Paths Dance is a collective term that refers to those ancient Khajiiti beliefs that predate the Riddle'Thar Revelations and hearken back to the #LORE [compendium_sixteen_kingdoms]#! of ancient Elsweyr. Centered around the arid lands of Anequina and originating from a period of struggle and competition in Khajiiti culture, the Thousand Paths have a martial and stoic bent, and hold notable reverence for dragon-deities like Alkosh and Akha."
Tenet | Effects |
---|---|
Esotericism |
• Children with the Learning Education Focus may gain the Wise Man trait if they do well at their studies
• Makes Wise Man a Virtue Many-Paths Opinion: +10 Piety +1.0/month Zealot Vassal Opinion: +10 |
"The Great Mysteries of the Divine may be beyond mortal comprehension, but that is not excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us. " | |
Inner Journey |
• Characters can Decide to meditate in Seclusion, reducing Stress and possibly theological insights
•Makes Patient a Virtue Many Moons Opinion: +10 Piety: +1.0/month Zealot Vassal Opinion: +10 •Makes Impatient a Sin Many Moons Opinion: -10 Piety: -1.0/month Zealot Vassal Opinion: -10 |
"Only by understanding one's own self can we understand the world. The journey of self-discovery is important as it is long and difficult." | |
Ritual Hospitality |
• Rulers can host other Characters as an Honoured Guest, spending piety in exchange for increased Opinion
• Makes Generous Virtue Two-Moons Opinion: +10 Piety: +1.0/month Zealot Vassal Opinion: +10 • Makes Callous a Sin Two-Moons Opinion: -10 Piety: -1.0/month Zealot Vassal Opinion: -10 |
"Hospitality is one of the greatest virtues mankind can exhibit. Guest in our homes, by they mortal or divine, should always be treated with the utmost honour and respect" |
Patron | Effects |
---|---|
Khenarthi |
• Intrigue: +1
• Piety: +0.1/month • Army Movement Speed: +10% |
"Khajiit hold Khenarthi to be the goddess of the Winds, whose breath sustains her kin, Jode and Jone, on their path through the sky" | |
Mara |
• Fertility: +15
• Piety: +0.1/month • Dynasty Opinion: +5 |
"Goddess of love, compassion, and the bounty of the nature. Presides over marriage ceremonies, befitting her her ancient origins as a fertility goddess." | |
S'rendarr |
• Diplomacy: +1
• Piety: 0.1/month • Vassal Opinion: +10 |
The God of Mercy is commonly associated with compassion, charity and justice. Because he was the last and weakest of the first little of Fadomai and Ahnurr, he is also known as "the Runt"." | |
Alkosh |
• Piety: +0.1/month
• Same Faith Opinion: +10 • Legitimacy: +1.00/month |
"One of the earliest gods among the Khajiit, being also named the First Cat, Alkosh bestowed upon the catfolk the gift of strength and wards all Khajiit from danger." | |
Magrus |
• Learning: +1
• Piety: +0.1/month • Arcana: +2 |
"Know as the god of the sun and sorcery, the Cat's Eye made a sacrifice to Azurah and her children that makes possible the miracle of dawn and dusk." | |
Azurah |
• Learning: +1
• Piety: +0.1/month • General Opinion: +5 |
"Sister to Nirni, Azurah is the goddess upon which the Khajiiti dwell, attributing to her both their current form and the mysterious tie between them and the Lunar Lattice." | |
Boethtra |
• Martial: +1
• Prowess: +2 • Piety: +0.1/month |
"A sharp-tongued ancestor spirit and teacher of the old ways, the Wandering Spirit Boethra is the patron of warriors and rebellious exiles." | |
Hermorah |
• Learning: +2
• Health: Tiny Penalty • Piety: +0.1/month • Arcana: +1 |
"The Tide-King is said to live within a vast library beneath the waves, where he records everything he has witnessed. His knowledge is likened to tearing the mind apart like the "most potent skooma"." | |
Hircine |
• Martial: +1
• Health: Small Boost • Piety: +0.1/month |
"Deadric Prince of the Hunt, Hircine rules over Hunting Grounds in Oblivion. He is typically depicted as humanoid figure with the head replaced by the skull of a buck deer." | |
Mafala |
• Diplomacy: -1
• Intrigue: +2 • Piety: +0.1/month • Hostile Scheme Phase Length: 2 days slower per Scheme Phase |
"Known to be the recorder of hidden guilt and eternal shame, also consdered an ancestor spirit and techer of the old ways." | |
Noctra |
• Intrigue: +2
• Piety: +0.1/month |
"Born from the black blood of Lorkhaj at the steps of the Void Gate, Noctra's name is whispered for silence, shade, and luck." | |
Baan Dar |
• Intrigue: +1
• Piety: +0.1/month • Initial Hostile Scheme Success Chance: +10.0% • Scheme Secrecy: +10% |
"The Bandit God, the Pariah, a trickster spirit that is also a powerful force that shapes the land and lives of the people in its wake." |
Virtues | Sins |
---|---|
Temperate | Gluttonous |
Generous | Impatient |
Patient | Arrogant |
Humble | Craven |
Brave | Callous |
Wise Man |
Patron | Effects |
---|---|
Ahnurr and Fadomai |
• Reduces Faith Hostility with Faith belonging to the Aedric Religious Family by -15
• Is kept when creating a new Faith |
"Khajitt makes little distinction between those spirits who foreigners call "Aedra" and "Deadra". In truth, all spirits are of the same origin, the little of Ahnurr and Fadomai. Owning to this perspective, worship of deities that others would regard with disgust takes on benign and inoffensive characteristic among the Khajiit, and not even the most zealous devotees of the Divines would describe the Khajiit as "Deadra-Worshippers" |
Name | Effects |
---|---|
Sunspire |
• All Many-Paths Dancers:
Piety per Powerful Vassal on the Council: +0.2/month |
The Moon-Gate |
• All Many-Paths Dancers:
Stewardship: +1 |
Do'Krin Monastery |
• All Many-Paths Dancers:
Prestige per Powerful Vassal on the Council: +0.2/month |
Tenmar |
• All Many-Paths Dancers:
Piety: +0.5//month |
Moonmont |
• All Many-Paths Dancers:
Same Culture Opinion: +5 |