Magic - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
Elder Kings 2 adds a spellcasting system to CK3 using Magicka as a resource. Magic is accessible from the Spellbook by right-clicking on your target, and is split between Spells and Rituals. Spells have an up-front Magicka cost with immediate effects, while Rituals have a monthly Magicka cost for passive modifiers when active.
Spells
- Some spells come in variations of quality; Petty, Lesser, Common, Greater, and Grand.
- "(hostile)" spells change opinion of you (not Court Mage) by -30 for 5 years.
- "(province)" spells affect a County Title rather than a Character.
- "(province) (hostile)" spells require you to be in the target county (i.e. in an army)
Conjuration
Name |
Level |
Effects |
Magicka Cost |
Summon Atronach |
Novice |
Stone Atronach: +1/2/3/4/5 Arcana, +1/2/3/4/5 Prowess for 5 years |
20/38/54/68/80 |
Banish Daedra |
Apprentice |
The target Daedra character is banished to Oblivion — "killing" them (hostile) |
40 |
Unleash Lesser Daedra |
Journeyman |
-10% Development Growth, -0.1 Control Growth, +25 Danger (province) (hostile) |
40 |
Summon Dremora |
Expert |
Summons a powerful Dremora to serve for 5 years |
80 |
Summon Daedric Army |
Master |
Summons a regiment of 50/100/150/200/250 Daedra; Heavy Infantry Men-at-Arms |
100/190/270/340/400 |
Destruction
Name |
Level |
Effects |
Magicka Cost |
Detract Magicka |
Novice |
Target Character loses 100 magicka (hostile) |
20 |
Elemental Cloak |
Apprentice |
+4 Prowess, +4 Natural Dread |
40 |
Destroy Walls |
Journeyman |
Walls Destroyed: -2/4/6/8/10 Fort Level, -10/20/30/40/50% Hostile Raid Time for 5 years (province) (hostile) |
60/114/162/204/240 |
Inflict Wounds |
Expert |
Gains the Wounded trait (hostile) |
80 |
Devastate Province |
Master |
-50% Supply Limit, -50% Holding Taxes, -50% Development Growth for 5 years, Development will change by -1 (province) (hostile) |
100 |
Alteration
Name |
Level |
Effects |
Magicka Cost |
Burden |
Novice |
Burdened: -50% Travel Speed for 5 years (hostile) |
20 |
Fortify Walls |
Apprentice |
Walls Fortified: +1/2/3/4/5 Fort Level, +20/40/60/80/100% Hostile Raid Time for 5 years (province) |
40/76/108/136/160 |
Transmute |
Journeyman |
Gains 20/40/60/80/100 Gold Drakes |
60/114/162/204/240 |
Dispel |
Expert |
Removes hostile spell effects |
80 |
Absorb Skill |
Master |
Target Characters skill is reduced by 6 and Users skill is raised by 6 for 5 years (hostile) |
100 |
Illusion
Name |
Level |
Effects |
Magicka Cost |
Muffled Sense |
Novice |
Hostile Scheme Resistance -20 (hostile) |
20 |
Charm |
Apprentice |
Increase opinion by +2/4/6/8/10 and +5/10/15/25/25% Personal Scheme Success Chance |
40/76/108/136/160 |
Calm |
Journeyman |
Loses Stress depending on the quality of the Spell |
60/114/162/204/240 |
Exasperate |
Expert |
Gains Stress depending on the quality of the Spell (hostile) |
80/320 |
Mass Hysteria |
Master |
Mass Hysteria: -50 Popular Opinion (province) (hostile) |
100 |
Restoration
Name |
Level |
Effects |
Magicka Cost |
Exuberance |
Novice |
+10/20/30/40/50 Fertility, and Small/Medium/Significant/Huge Health Boost for 5 years |
20/38/54/68/80 |
Remedy Illness |
Apprentice |
Cures lesser illnesses, but not major ones like the Knahaten Flu |
40 |
Mend Wound |
Journeyman |
Heals wounds and cures infections |
60 |
Turn Undead |
Journeyman |
Weakens/Destroys undead targets (hostile) |
60 |
Cure Disease |
Expert |
Cures any disease |
80 |
Spread Vitality |
Master |
(province) |
100 |
Lift Curse |
Master |
Lifts curses placed on the target |
100 |
Necromancy
Name |
Level |
Effects |
Magicka Cost |
Raise Skeletal Knight |
Novice |
Summons a Skeletal Knight |
20 |
Leech Health |
Apprentice |
Target Health Down depending on power, You Health Up depending on power (hostile) |
40/76/108/136/160 |
Claim Corpse |
Journeyman |
Target becomes Undead Thrall if they die by other means than execution within 5 years |
60 |
Restless Dead |
Expert |
Curse of Undead: -10% Development Growth, -10 Popular Opinion, Starts Undead Horde Faction (province) (hostile) |
80 |
Raise Undead Horde |
Master |
Summons a regiment of 100/200/300/400/500 Risen Dead; Skirmisher Men-at-Arms |
100/190/270/340/400 |
Rituals
Conjuration
Name |
Level |
Effects |
Magicka Upkeep |
Oblivion Councel |
Novice |
+5% Monthly Lifestyle Experience |
-0.2 |
Bound Armor |
Journeyman |
+10 Prowess |
-0.4 |
Empower Magick |
Expert |
+20% Mage Siege, +10% Mage Damage, +10% Spellblade Damage, +20% Spellblade Pursuit |
-0.8 |
Destruction
Name |
Level |
Effects |
Magicka Upkeep |
Elemental Cloak |
Journeyman |
+5% Enemy Fatal Casualties |
-1.0 |
Empower Mages |
Expert |
+5% Pursuit for Mage Men-at-Arms |
-1.5 |
Alteration
Name |
Level |
Effects |
Magicka Upkeep |
Feather |
Novice |
+20 Travel Speed |
-0.2 |
Oakflesh |
Journeyman |
+10 Travel Safety |
-0.4 |
Swift Swim |
Expert |
+10% Naval Speed, +10% Army Movement Speed |
-0.8 |
Illusion
Name |
Level |
Effects |
Magicka Upkeep |
Rally |
Novice |
+10% Levy Reinforcement Rate |
-0.5 |
Invisibility |
Journeyman |
+10% Personal Scheme Power, +10 Hostile Scheme Resistance |
-0.4 |
Rally |
Expert |
+25% Men-At-Arms Counter Efficiency, +10% Levy Size |
-0.8 |
Restoration
Name |
Level |
Effects |
Magicka Upkeep |
Fortify Diplomacy |
Novice |
+2 Diplomacy |
-0.2 |
Fortify Martial |
Novice |
+2 Martial |
-0.2 |
Fortify Stewardship |
Novice |
+2 Stewardship |
-0.2 |
Fortify Intrigue |
Novice |
+2 Intrigue |
-0.2 |
Fortify Learning |
Novice |
+2 Learning |
-0.2 |
Resilience |
Journeyman |
Huge Disease Resistance Boost, Medium Health Boost, +5 Injury Resistance |
-0.4 |
Mass Healing |
Expert |
-25% Friendly Fatal Casualties, +25% Levy Reinforcement Rate |
-0.8 |
Necromancy
Name |
Level |
Effects |
Magicka Upkeep |
Bone Mantle |
Novice |
+10 Natural Dread |
-0.2 |
Unhallowed Earth |
Journeyman |
Empowers the Summon Skeletal Knights Spell |
-0.4 |
Unholy Frenzy |
Expert |
+25% Knight Effectiveness |
-0.8 |