Magic - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
Elder Kings 2 adds a spellcasting system to CK3 using Magicka as a resource. Magic is accessible from the Spellbook by right-clicking on your target, and is split between Spells and Rituals. Spells have an up-front Magicka cost with immediate effects, while Rituals have a monthly Magicka cost for passive modifiers when active.
Spells
- Some spells come in variations of quality; Petty, Lesser, Common, Greater, and Grand.
- "(hostile)" spells change opinion of you (not Court Mage) by -30 for 5 years.
- "(province)" spells affect a County Title rather than a Character.
- "(province) (hostile)" spells require you to be in the target county (i.e. in an army)
Conjuration
| Name | Level | Effects | Magicka Cost |
|---|---|---|---|
| Summon Atronach | Novice | Stone Atronach: +1/2/3/4/5 Arcana, +1/2/3/4/5 Prowess for 5 years | 20/38/54/68/80 |
| Banish Daedra | Apprentice | The target Daedra character is banished to Oblivion — "killing" them (hostile) | 40 |
| Unleash Lesser Daedra | Journeyman | -10% Development Growth, -0.1 Control Growth, +25 Danger (province) (hostile) | 40 |
| Summon Dremora | Expert | Summons a powerful Dremora to serve for 5 years | 80 |
| Summon Daedric Army | Master | Summons a regiment of 50/100/150/200/250 Daedra; Heavy Infantry Men-at-Arms | 100/190/270/340/400 |
Destruction
| Name | Level | Effects | Magicka Cost |
|---|---|---|---|
| Detract Magicka | Novice | Target Character loses 100 magicka (hostile) | 20 |
| Elemental Cloak | Apprentice | +4 Prowess, +4 Natural Dread | 40 |
| Destroy Walls | Journeyman | Walls Destroyed: -2/4/6/8/10 Fort Level, -10/20/30/40/50% Hostile Raid Time for 5 years (province) (hostile) | 60/114/162/204/240 |
| Inflict Wounds | Expert | Gains the Wounded trait (hostile) | 80 |
| Devastate Province | Master | -50% Supply Limit, -50% Holding Taxes, -50% Development Growth for 5 years, Development will change by -1 (province) (hostile) | 100 |
Alteration
| Name | Level | Effects | Magicka Cost |
|---|---|---|---|
| Burden | Novice | Burdened: -50% Travel Speed for 5 years (hostile) | 20 |
| Fortify Walls | Apprentice | Walls Fortified: +1/2/3/4/5 Fort Level, +20/40/60/80/100% Hostile Raid Time for 5 years (province) | 40/76/108/136/160 |
| Transmute | Journeyman | Gains 20/40/60/80/100 Gold Drakes | 60/114/162/204/240 |
| Dispel | Expert | Removes hostile spell effects | 80 |
| Absorb Skill | Master | Target Characters skill is reduced by 6 and Users skill is raised by 6 for 5 years (hostile) | 100 |
Illusion
| Name | Level | Effects | Magicka Cost |
|---|---|---|---|
| Muffled Sense | Novice | Hostile Scheme Resistance -20 (hostile) | 20 |
| Charm | Apprentice | Increase opinion by +2/4/6/8/10 and +5/10/15/25/25% Personal Scheme Success Chance | 40/76/108/136/160 |
| Calm | Journeyman | Loses Stress depending on the quality of the Spell | 60/114/162/204/240 |
| Exasperate | Expert | Gains Stress depending on the quality of the Spell (hostile) | 80/320 |
| Mass Hysteria | Master | Mass Hysteria: -50 Popular Opinion (province) (hostile) | 100 |
Restoration
| Name | Level | Effects | Magicka Cost |
|---|---|---|---|
| Exuberance | Novice | +10/20/30/40/50 Fertility, and Small/Medium/Significant/Huge Health Boost for 5 years | 20/38/54/68/80 |
| Remedy Illness | Apprentice | Cures lesser illnesses, but not major ones like the Knahaten Flu | 40 |
| Mend Wound | Journeyman | Heals wounds and cures infections | 60 |
| Turn Undead | Journeyman | Weakens/Destroys undead targets (hostile) | 60 |
| Cure Disease | Expert | Cures any disease | 80 |
| Spread Vitality | Master | (province) | 100 |
| Lift Curse | Master | Lifts curses placed on the target | 100 |
Necromancy
| Name | Level | Effects | Magicka Cost |
|---|---|---|---|
| Raise Skeletal Knight | Novice | Summons a Skeletal Knight | 20 |
| Leech Health | Apprentice | Target Health Down depending on power, You Health Up depending on power (hostile) | 40/76/108/136/160 |
| Claim Corpse | Journeyman | Target becomes Undead Thrall if they die by other means than execution within 5 years | 60 |
| Restless Dead | Expert | Curse of Undead: -10% Development Growth, -10 Popular Opinion, Starts Undead Horde Faction (province) (hostile) | 80 |
| Raise Undead Horde | Master | Summons a regiment of 100/200/300/400/500 Risen Dead; Skirmisher Men-at-Arms | 100/190/270/340/400 |
Rituals
Conjuration
| Name | Level | Effects | Magicka Upkeep |
|---|---|---|---|
| Oblivion Councel | Novice | +5% Monthly Lifestyle Experience | -0.2 |
| Bound Armor | Journeyman | +10 Prowess | -0.4 |
| Empower Magick | Expert | +20% Mage Siege, +10% Mage Damage, +10% Spellblade Damage, +20% Spellblade Pursuit | -0.8 |
Destruction
| Name | Level | Effects | Magicka Upkeep |
|---|---|---|---|
| Elemental Cloak | Journeyman | +5% Enemy Fatal Casualties | -1.0 |
| Empower Mages | Expert | +5% Pursuit for Mage Men-at-Arms | -1.5 |
Alteration
| Name | Level | Effects | Magicka Upkeep |
|---|---|---|---|
| Feather | Novice | +20 Travel Speed | -0.2 |
| Oakflesh | Journeyman | +10 Travel Safety | -0.4 |
| Swift Swim | Expert | +10% Naval Speed, +10% Army Movement Speed | -0.8 |
Illusion
| Name | Level | Effects | Magicka Upkeep |
|---|---|---|---|
| Rally | Novice | +10% Levy Reinforcement Rate | -0.5 |
| Invisibility | Journeyman | +10% Personal Scheme Power, +10 Hostile Scheme Resistance | -0.4 |
| Rally | Expert | +25% Men-At-Arms Counter Efficiency, +10% Levy Size | -0.8 |
Restoration
| Name | Level | Effects | Magicka Upkeep |
|---|---|---|---|
| Fortify Diplomacy | Novice | +2 Diplomacy | -0.2 |
| Fortify Martial | Novice | +2 Martial | -0.2 |
| Fortify Stewardship | Novice | +2 Stewardship | -0.2 |
| Fortify Intrigue | Novice | +2 Intrigue | -0.2 |
| Fortify Learning | Novice | +2 Learning | -0.2 |
| Resilience | Journeyman | Huge Disease Resistance Boost, Medium Health Boost, +5 Injury Resistance | -0.4 |
| Mass Healing | Expert | -25% Friendly Fatal Casualties, +25% Levy Reinforcement Rate | -0.8 |
Necromancy
| Name | Level | Effects | Magicka Upkeep |
|---|---|---|---|
| Bone Mantle | Novice | +10 Natural Dread | -0.2 |
| Unhallowed Earth | Journeyman | Empowers the Summon Skeletal Knights Spell | -0.4 |
| Unholy Frenzy | Expert | +25% Knight Effectiveness | -0.8 |