Iron Orc - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"Iron Orcs are the remnants of the pre-Ra'Gada Orcish populations that used to be found all over Hammerfell. They are exceptional blacksmiths and tame the fierce welwas to serve as beasts of burden and war.

The trauma of the Ra'Gada invasions shapes their culture and worship to this day, the “Iron” in their name referring to the stone gods they defiled to get metallic weapons. They had to renounce their previously peaceful lifestyle and commit sacrilege to survive the Yokudan onslaught."

Traditions

Tradition Description
Stronghold Culture • Can recruit Orc Marauders as Men-at-Arms
• Permanent Trait injuries such as Scarred, Maimed or One-Legged give bonuses
• Can appoint the Hunt-Wife, Forge-Wife, and Hearth-Wife Court Positions
• Rulers, if allowed by Gender Law, can have up to 3 spouses
• It will be easier to progress in the Overseer Lifestyle
Vengeful Characters are admired whilst Forgiving and Fickle individuals are scorned
Marriage Acceptance towards cultures of a different Heritage: -100
• Very unlikely to arrange Marriages outside their own Culture
• Vassalisation Acceptance towards different Cultures: -20

Available Mercenary Companies: +100%
Cultural Acceptance Gain: -50%

All Iron Orc Characters:
Injury Resistance (Prowess): +5
Disease Resistance (Health): Small Boost
Same Culture Mercenary Hire Cost: -15%

All Iron Orc Holdings:
Levy Reinforcement Rate: -30%

Living in an Orcish Stronghold is both hard and easy. Self-reliance is key... yet everyone must be dependable. Know your place and fill your role, so that the community can thrive.
Garrisoned Smiths Castles in Counties of this Culture provide an additional 5 Defender Advantage per Holding level
Rulers of this Culture gain Prestige and Renown from Castle Holdings
Rulers of this Culture are more likely to construct Castle Holdings
Rulers of this Culture are more likely to construct Buildings that increase Fort Level
• The Royal Armories line of Buildings have additional bonuses in Counties of this Culture
• The Crown Smithies line of Buildings have additional bonuses in Counties of this Culture

All Iron Orc Characters:
Travel Safety: +10%
Castle Buildings Construction Time: +20%
Castle Buildings Construction Cost: +20%

All Iron Orc Holdings:
Stationed Men-at-Arms Toughness: +15%

Sturdy fortifications and quality weapons are the basis for safety. Our blacksmiths and masons will ensure we have no lack of both.
Forlorn Peace Children are less likely to get the Charming Trait
• It will be easier to progress in the Torturer Lifestyle
Sadistic Characters are admired whilste Compassionate and Shy individuals are scorned
• Idle Courtiers are less likely to become Wanderers if their Liege is of the same Culture
Marriage Acceptance towards other Cultures: -50
Marriage Acceptance towards cultures of a different Heritage: -100
• Very unlikely to arrange Marriages outside their own Culture
• Vassalisations Acceptance towards different Cultures: -20
Peace has failed us. We must deter all would-be invaders and traitors with pain and terror and maintain an iron grip over power.
Dryland Dwellers • The Desert Agriculture line of Buildings have additional bonuses in Counties of this Culture
• Increased Hunt Success Chance in Drylands and Desert

All Iron Orc Characters:
Desert Danger: -32
Desert Mountains Danger: -42
Drylands Danger: -22
Desert Hills Danger: -35

All Iron Orc Counties:
Development Growth in Desert (Terrain): +35%
Development Growth in Drylands (Terrain): +15%
Development Growth in Desert Hills (Terrain): +25%

All Iron Orc Holdings:
Building Construction Cost in Desert: -10%
Holding Construction Cost in Desert: -10%
Building Construction Cost in Drylands: -10%
Holding Construction Cost in Drylands: -10%
Building Construction Cost in Desert Hills: -5%
Holding Construction Cost in Desert Hills: -5%

This culture is accustomed to living in dry climates, and know where to find water and how to work the lands.
Only the Strong Knights must have at least 12 Prowess
• The Aspiring Blademaster Traits have additional bonuses
• The Martial Education Traits also grant Prowess

All Iron Orc Characters:
Men-at-Arms Recruitment Cost: +25%
Number of Knights: +2
Knight Effectiveness: +100%
Accolade Glory Gain: +20%

All Iron Orc Holdings: Levy Size: -25%

From a young age, we are more in tune with Aetherius than others. Heinous criminals should be condemned to magic dissonance, rendered unable to cast a single spell
⚠️ **GitHub.com Fallback** ⚠️