Ilpenada - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

The synthesis of Ayleidoon Daedric worship, the Ilpenada or ‘Ten Ancestors’ are an ensemble of Daedric Princes split into three Choirs, with the highest gods being Merid-Nunda, Mehrunes and Mola Gbal. Each of these Regents claims two Vassals among the Courtiers and Terrors as well as two Shadows among the Tribulations. The Taskmaster is left on the periphery of these links.

Merid-Nunda is the Regent of Majesty, waited upon by the Hunter and the Spymaster who thwart the plots of Hubris and Madness. Mehrunes is the Regent of Conquest, followed by the Assassin and the Nightmare who strike down the challenges of Envy and Scorn. Mola Gbal is the Regent of Domination, served by the Cupbearer and the Horror who placate Curiosity and Trickery. The Taskmaster executes the will of the Nine Nobles so that the universe may keep its peace.

Merid-Nunda is the most popular Goddess amongst Ilpenburo according to her rather ‘mild’ temperament in comparison to the other Regents.

Tenets

Tenet Effects
Human Sacrifice • Executions earn Piety instead of costing Piety.
• Grants the Raid For Captives Casus Belli against neighbouring realms.
"The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life."
Ten Ancestors • Rulers with high Prowess Skill may pay Prestige to claim Titles held by other rulers. The higher the difference of Prowess between the rulers, the lower the cost
• Might Makes Right requires one less Level of Fame or Level of Devotion
• Crimes by Characters you cannot Imprison and who aren't your Liege may be settled via Single Combat
• Different Faith Popular Opinion +25%
"Let others worship the grey and silent dead as their ancestors, for we count the living princes of this world as ours. Invoking their names armours us in lore, crowns us in starlight, and bestows upon us the glories of the dawn. Let none ask one possesses of such splendor why we do what we do, for we are sovereign."
Warmonger • At Peace Opinion instead of Offensive War Opinion
• Can use Conquest Casus Belli without the required Inovations. If the attacker's culture has the required Innovation, the Casus Belli requires one less Level of Fame or Level of Devotion
• Members of the Clergy can serve as Commanders or Knights
• Can use Holy Wars against Faiths considered Hostile instead of Evil
• Unlocks the Religious Champion Vassal Contract
"Faith and war go hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer."

Patrons

Patron Effects
The Hunter • Martial: +1
• Health: Small Boost
• Monthly Piety: +0.1
"Wily and driven, the Hunter is the apex predator warriors strive to be."
Mehrunes • Diplomacy: -1
• Martial: +2
• Monthly Piety: +0.1
"Conquest promotes virtuous revolution, shedding weakness and fostering vigour."
The Assassin • Diplomacy: -1
• Intrigue: +2
• Monthly Piety: +0.1
• Hostile Scheme Power: +20%
"Whisper to the Assassin so that your blade strikes true."
Merid-Nunda • Stewardship: +2
• Monthly Piety: +0.1
"Majesty is mantle of the monarch, the abode of kings, the fortress of all rulers."
Mola Gbal • Dplomacy: -1
• Martial: +1
• Intrigue: +1
• Monthly Piety: +0.1
"Domination subdues the other, and banishes the very thought of revolt from lesser minds."
The Horror • Intrigue: +1
• Health: Small Boost
• Monthly Piety: +0.1
"What is foul and repulsive to the profane is the Horror's dwelling."
The Spymaster • Intrigue: +2
• Monthly Piety: +0.1
"Darkness holds many secrets, none hidden from the Spymaster."
The Taskmaster • Disease Resistance (Health): Significant Boost
• Monthly Piety: +0.1
"Balance yourself as the Taskmaster does with the universal order."
The Cupbearer • Diplomacy: +2
• Stewardship: -1
• Monthly Piety: +0.1
"Sip from the Cupbearer's chalice and let your woes vanish."
The Nightmare • Learning: +2
• Health: Tiny Penalty
• Monthly Piety: +0.1
"May the Nightmare bless your nights and torment the wicked."

Virtues & Sins

Virtues Sins
Brave Craven
Zealous Cynical
Callous Fickle
Stubborn

Organisation of the Ancestors

The Ten Ancestors are split into three choirs with a Regent ruling over a Courtier and Terror against two Tribulations. The Taskmaster sits on the sides executing the will of the Nine against the Tribulations.

The Regents Merid-Nunda Mehrunes Mola Gbal
The Courtiers The Hunter The Assassin The Cupbearer
The Terrors The Spymaster The Nightmare The Horror
The Tribulations Hubris Envy Curiosity
Madness Scorn Trickery
The Taskmaster

Holy Sites

Bez tytułu

Name Effects
Temple of the Ancestors • All Ilpenburo:
County Conversion Speed in Cyrodiil: +20%
Nenalta • All Ilpenburo:
Same Culture Opinion: +5
Name3 • All Ilpenburo:
Clergy Opinion: +10
The High Fane • All Ilpenburo:
Piety: +0.5/month
Hectahame • All Ilpenburo:
Direct Vassal Opinion: +5
⚠️ **GitHub.com Fallback** ⚠️