Ideal Masters - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

Long ago in the Merethic Era, a powerful cabal of necromancers discovered a way to discard their mortal bodies and transform into beings of pure soul-energy, and with their newfound abilities carve out a realm for themselves somewhere within Oblivion. These are the Ideal Masters. Ruling from the Soul Cairn, these godlike entities often reach out and bargain with mortal sorcerers, granting power and arcane knowledge in exchange for souls.

Tenets

Tenet Effects
Veneration of Knowledge • Children are more likely to receive and do well in a Learning Skill Education
• Monthly Learning Lifestyle Experience: +20%
"Knowledge is the source of all power. We should always seek more, even if only for its own sake."
Mastery of Undeath • Necromancer and Lich give Arcana +2
• The 'Become a Lich' Decision is slightly less risky
• Increases Faith Hostility with Faiths where Necromancy is Criminal by +10
"We have been blessed with the powers of necromancy. These powers should be considered sacred, and part of our bond with the divine."
Human Sacrifice • Executions earn Piety instead of costing Piety.
• Grants the Raid For Captives Casus Belli against neighbouring realms.
"The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life."

Virtues & Sins

Virtues Sins
Arrogant Content
Ambitious Compassionate
Callous Forgiving
Astute Intellectual+
Necromancer
Lich

Holy Sites

Bez tytułu

Name Effects
Volkihar • All Ideal Servants:
Diplomacy: +1
Cheydinhal • All Ideal Servants:
Prestige: +0.5/month
Great Graveyard • All Ideal Servants:
Prestige per Knight: +0.1/month
Necrom • All Ideal Servants:
House Opinion: +10
Deep Graves • All Ideal Servants:
Natural Dread:+5
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