Hleel - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
"The Hleel are marsh-striders of many indistinct shapes and sizes, taking no particular form. They are the most widespread of their kin outside Black Marsh, in great part because of the House Dres which preys on their freedom and homes. Hleel tribes are spiritually heightened among Saxhleel, and carry awe and utmost attention in their hearts when tending to the Hist or acting on their elders' behest. Being in step with nature and each other helps them defend from and repel invaders as well; Hleel are infamous for their relentless guerilla warfare tactics, and many a land-strider had fallen to attrition, traps, and hidden blade."
Tradition | Description |
---|---|
Histskin |
• The Forder Trait is more common
• Unlocks the ability to sail in Major Rivers • Can recruit Saxhleel Reel-Ka as Men-at-Arms
All Hleel Characters:
All Hleel Counties:
|
"The gifts of the Hist are many: our flesh and blood are merely the most visible. In various forms we roam the land, confident in our bodies." | |
Sacred Marshes |
• Gain Piety when completing Buildings in Holdings with either Wetlands or Black Marsh Terrain
All Hleel Holdings:
|
This culture considers marshes to be sacred - their waters contain the divine cycles of life and death, growth and decay. | |
Strong Believers |
• The Zealous Trait is more common
• The Humble Trait is more common • Characters are less likely to accept conversion • County Conversion Resistance: +30%
All Hleel Characters
|
The people of this culture are particularly zealous and dedicated to their faith. | |
Marital Ceremonies |
• Skills from Spouse Councillor Tasks: +25%
• Marriage Acceptance: +10 • Cannot use any Divorce Interactions • The Adulterer and Fornicator Traits are despised • Hostile Scheme Success Chance vs. Spouses: -50% |
For this culture, the union of the two people in marriage is considered a highly public and ritualistic affair. | |
Hit-and-Run Tacticians |
All Hleel Characters:
Retreat Losses: -10% Friendly Fatal Casualties: -10% Advantage: -2 Skirmisher Damage: +5% Skirmisher Screen: +10% Light Cavalry Damage: +5% Light Cavalry Screen: +10% Siege Weapon Effectiveness: -20% |
This culture has mastered the use of lightly-armored units to hit the enemy hard, and then fall back. |