Goblin Shamanism - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

Similarly to their Orcish cousins, Goblin tribes worship Muluk "the Blue God", a version of the Deadric Prince Malacath who they see as their patron and protector. Shamans play a particularly important role in connecting with the divine and lead each tribe in hallucinogenic: 'Godspeak' ceremonies and sacrifices in his honour.

Tenets

Tenet Effects
Esotericism • Children with the Learning Education Focus may gain the Wise Man trait if they do well at their studies
• Makes Wise Man a Virtue
Goblin Shamanism Opinion: +10
Piety +1.0/month
Zealot Vassal Opinion: +10
"The Great Mysteries of the Divine may be beyond mortal comprehension, but that is not excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us. "
Ritual Celebrations • Hosting a Feast earns Piety
• Vassals are more likely to attend your Feasts. Those who still refuse to come will lose Piety for doing so.
• All Goblins:
Vassal Opinion: +5
Courtier Opinion: +5
"The worship of the divine is something to be exalted in and shared with our community. Organizing great festivals to honor and praise the divine brings us all together."
Contempt for the Weak • Uses the Duel to the Death for a Title instead of Duel for a Title. The Interation does not cost Prestige, a victory provides Piety, but every duel is to the death.
• Ruller with high Prowess Skill may pay presige to claim titles held by orger ruler. The higher the difference off Titles held by other rulers. The higher the difference of the prowess between the rulers, the lower the cost.
• Vassal Obligations are tied to the differences of Prowess between a Vassal and their Liege.
• Rulers get for each point of Prowess:
+0.5% Levy Size and Reinforcement Rate,
- 0.5 % Men-at-Arms Maintenance (you need a Marshal for that effect to take place)
+1 Vassal, Courtier and Guest Opinion (You need a Chancellor for that effect to take place)
+0.1 Monthly County Control (You need Steward for that effect to take place)
• enables 'Rule by Might' Succession Law. A Successor is chosen among a ruler's eligible children, whic will have to face any sibling who contest their claim in Duel to the Death.
• Makes the following traits Virtues: Hale, Strong
With the following effects:
Goblin Shamanism Opinion: +20
Piety: +1.0/month
Zealot Vassal Opinion: +10
Makes the following traits Virtues: Robust, Herculean
With the following effects:
Opinion: +20
Piety: +2.0/month
Zealot Vassal Opinion: +20
Makes the following traits Sins: Delicate, Weak
With the following effects:
Goblin Shamanism Opinion: -10
Piety: -1.0/month
Zealot Vassal Opinion: -10
Makes the following traits Sins: Frail, Feeble
With the following effects:
Goblin Shamanism Opinion: -20
Piety: -2.0/month
Zealot Vassal Opinion: -20
"The world we live in is harsh and unforgiving. If we are to survive we must ensure only the strongest can rule, ousting the weaker rulers when needed"

Patrons

Patron Effects
Malacath • Diplomacy: -1
• Prowess: +3
• Piety: +0.1
"Deadric Prince of the Spurned, Malacath rules over the Ashpit in Oblivion. He is typically depicted as an Orc Wielding a Sword or Axe. Malacath has a dedicated following among the Orsimer, with many living by his creed- The Code of Malacath"

Virtues & Sins

Virtues Sins
Wrathful Deceitful
Brave Craven
Vengeful Forgiving
Wise Man Delicate
Champion of Malacath Weak
Hale (or Greater)
Strong

Holy Sites

Holy Site Code of Malacath

Name Effects
Moesring • All Goblins
Piety per Knight: +0.1/month
Bonerock • All Goblins:
Different Culture Opinion: +5
Old Orsinium • All Goblins:
Same Culture Opinion: +5
Calcal • All Goblins:
Prestige per Knight: +0.1/month
Hunding • All Goblins:
Different Culture Opinion: +5
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