Forgotten Gods - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
A traditional folk faith of the Iliac Bay, with origins in the druidism of the ancient Nedic tribes. Worshippers reject most gods of the Imperials, Redguards and Direnni, instead clinging to an idiosyncratic pantheon of gods and saints that have been absorbed from all manner of different cultures over the centuries, and which vary wildly from region to region.
Tenet | Effects |
---|---|
Mendicant Preachers |
• County Conversion Speed: +33
• Characters of this Faith gain an additional bonus upon the successful completion of a Pilgrimage |
"Our missionaries travel far and wide with nothing but the clothes they wear on their back. They live off the generosity of those they visit, and share the knowledge of the true faith in return." | |
Pastoral Isolation |
• Conversion Resistance: +30%
• Characters and Counties may sometimes reconvert back to this Faith if lead astray • Characters, but not Counties are more willing to be converted away from this Faith • Different Faith Liege opinion: +10% • Development Growth: -10% |
"All we want is to be left alone. Our practices are our own, and no more the business of anyone else than theirs are of ours." | |
Sanctity of Nature |
• Building Construction Cost: +10%
• Popular Opinion: +5 • Attrition Taken in Jungle: -25% • Advantage in Jungle: +5 • Attrition Taken in Forest: -25% • Advantage in Forest: +5 • Attrition Taken in Taiga: -25% • Advantage in Taiga: +5 |
"The natural world is the creation of the divine, and we are merely guests in it. We must respect and honor every tree, every animal, and even the ground itself." |
Patron | Effects |
---|---|
Notorgo |
• Diplomacy: +1
• Monthly Piety: +0.1 • Diplomatic Range: +5% • Movement Speed: +5% |
"Notorgo, God of messengers and travellers, makes his presence felt more than known. Commemorated in no scripture, he is regardless manifest in the trade-winds, in ancient waystones rubbed for safe travels, and sometimes his name is inscribed in the first brick laid down in a road." | |
Raen |
• Stewardship: +1
• Monthly Piety: +0.1 • Building Construction Cost: -5% • Popular Opinion: +5 |
"Raen, God of agriculture, taught us how to farm crops and domesticate livestock in the Dawn Era, but has remained with us since. Some believe that he taught us to name the months, and which works must be done in which season." | |
Vigryl |
• Monthly Piety: +0.1
• Embarkation Cost: -20% • Naval Speed: +10% • Crosses Rivers % Straits without Advantage penalties: yes |
"Vigryl, God of sailors and ships, is spurned and forgotten throughout Tamriel. But it matters little to him, for all who are caught in a terrible storm at sea find themselves uttering a prayer to him, whatever name they call him." | |
Shandar |
• Martial: +2
• Monthly Piety: +0.1 • Levy Size: +5% |
"Shandar, God of grim and melancholic warfare, delights not in the power he wields. His crescent blade is raised in mourning, to protect those who must not be allowed to stain their own hands." | |
Jhim Sei |
• Diplomacy: +2
• Monthly Piety: +0.1 • Stress Gain: -10% • Stress Loss: +10% |
"Jhim Sei, God of music and merriment, invented the first instrument long before Sheogorath and Y'ffre laid claim to his domain. His patrons are those who play music for joy, not fame." | |
Druaaga |
• Fertility: +5%
• Monthly Piety: +0.1 • Attraction Opinion: +5 • Popular Opinion: +10 |
"Druaaga, Goddess of a thousand flowers, is still recalled in some remote Breton villages, where festivals to her aspect as springtide goddess continue undisturbed and keep her name alive." | |
Q'Olwen |
• Learning: +2
• Monthly Piety: +0.1 • Monthly Lifestyle Experience: +10% |
"Q'Olwen, Goddess of secret and forgotten lore, does not seek out followers. Instead, one must find her name through earnest love for Tamriel's obscure and the ancient secrets." | |
Sai |
• Monthly Tax: +0.2
• Monthly Piety: +0.1 • Hostile Scheme Success Chance: +10% • Personal Scheme Success Chance: +10% |
"Sai, God of luck, is worshipped by gamblers and adventurers. But ah, he is a fickle god, who heaps happiness on some and misery on others, only to change their fortunes on a whim." | |
Ebonarm |
• Prowess: +2
• Monthly Piety: +0.1 • Faith Hostility Advantage: +3 |
"Ebonarm, the Black Knight, is the patron of all warriors. His mighty steed War Master carries him across all battlefields, where he rewards the brave and delivers victory to the deserving. " | |
Ius |
• Monthly Piety: +0.1
• Stress Gain: +25% • Dread Gain: +25% |
"Ius, God of beasts, is said to live in a palace of furs and bones in Akavir, but prayers to him are carried across the ocean by dolphins and swallows, and even the beasts of Tamriel heed his commands." |
Virtues | Sins |
---|---|
Temperate | Gluttonous |
Generous | Greedy |
Diligent | Deceitful |
Honest | Sadistic |
Name | Effects |
---|---|
Menevia |
• All Memorites:
Popular Opinion: +10 |
Ebonarm's Rose |
• All Memorites:
Prestige per Knight: +0.1/month |
Sai's Ritual |
• All Memorites:
Courtier and Guest Opinion: +10 |
Aldcroft |
• All Memorites:
Different Faith Opinion: +5 |
Mournoth |
• All Memorites:
Learning: +1 |