Falmeri - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"The Falmer trace their lineage to the frigid shores and mountaintops of Skyrim as one of the earliest Aldmeri schisms. These deeply spiritual people held humility and ascetism in high regard, building chapels and monasteries to contemplate the pristine beauty of the land and perfect the silent arts of observation. Little else scan be said conclusively about the ways of the enigmatic Snow Elves — the violent Atmoran migrations of the Late Merethic cut the reign of the Falmeris short, and no settlement of theirs survives even as an archaeological site, all of them either destroyed by the Nords or lost to history.

Still, travelers and adventurers spread superstitious rumors about these Mer, claiming that they hide from the Nords to this day in secluded valleys and caves, and in cursed places where the weather tears the flesh of the earth asunder.

Traditions

Tradition Description
Knight-Paladins • Can recruit Knight-Paladins as Men-at-Arms
Characters of this Culture are more likely to accept taking the Vows, especially your underage children
• The Holy Warrior Trait is more common
• The Holy Warrior Trait gives Piety
• Mages and Spellblades Men-at-Arms receive bonuses in Size, Damage, Pursuit, Toughness, and Screen depending on the ruler's Rank
• Characters of this Culture gaian Arcana: +2

All Falmeri Characters:
Prowess per Level of Devotion: +2

Sacred oaths of service are required for this culture's knights, as the mortal liege is an extension of the immortal sovereign.
Hereditary Hierarchy Rulers with poor Education Traits, such as Indulgent Wastrel or Naive Appeaser, are distrusted
• The Loyal Trait is more valued
• Unlocks the Feudal Government for Autocratic Rulers

All Falmeri Characters:
Tyranny Loss: -50%
Long Reign Bonus: +25%
Castle Holding Construction Cost: -5%

It is ingrained in this culture that leadership in passed on by blood, nobility is bound by stone in castles, and that the feudal structure is unshakable. They do not easily forget those who break the feudal code.
Fortress Monasteries • Members of the Clergy can serve as Commanders or
• The Monasteries line of Buildings provide Fort Level and Garrison in Counties of this Culture
Temple Holdings have 10% Garrison, but provide -10% Tax income in Counties of this Culture
The most devout of us cannot be left at the mercy of raiders and invaders. Stout walls must circle our centers of worship, for the protection of our priests and the glory of the divine!
Winter Warriors • The Winter Soldier Commander Trait is more common
• Some Commander Traits and Personality Traits have extra Winter bonuses
• Gain a Decision to recruit Winter Commanders

All Falmeri Characters:
Taiga Danger: -19
Taiga Hills Danger: -23

This culture knows how to live and thrive on plateaus near the harsh slopes of mountains.
Arctic Settlers Taiga Danger: -19
Glacial Tundra Danger: -48
Taiga Hills Danger: -42

All Falmeri Counties:
Development Growth in Taiga (Terrain): +10%
Development Growth in Glacial Tundra (Terrain): +10%
Development Growth in Taiga Hills (Terrain): +10%

All Falmeri Holdings:
Holding Taxes in Taiga: +20%
Levy Size in Taiga: +20%
Holding Taxes in Glacial Tundra: +20%
Levy Size in Glacial Tundra: +20%
Holding Taxes in Taiga Hills: +20%
Levy Size in Taiga Hills: +20%

This people is at home in the coldest regions of Nirn, far to the North. Where others freeze, they also freeze - but they endure, and they thrive.

Dead Culture

Falmeri can't be revived as it lacks any living related cultures.

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