Etarani - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
"Characteristic graht-oak villages populate the groves of southeastern Valenwood, with Elden Root standing by far the tallest — second only to Falinesti. The capital of Grahtwood shelters Etarani, or 'Children of the King,' the royal elite of the Bosmer nation. When Hart-King Eplear ruled atop the ever-moving Falinesti, the only period he anticipated would be winter, as two greatest cities of his land would stand beside each other. The subjects that settled in the area profited from the generosity of the itinerant court and came to be — or rather acting — superior to all others. Having the two Elden Tree cities within their borders bestowed them this right. When the Second Empire absorbed their lands in 1E 2714, the woodlords of Grahtwood selectively adopted Imperial customs into dress, speech and governance. As the link between the deepwoods and the Cyro-Bosmer class, they play kingmakers in Bosmer politics."
Tradition | Description |
---|---|
Hunting Economy |
• Can recruit Bosmer Stalkers as Men-at-Arms
• Delay between Hunt Activities: -50% • Characters gain Hunter Traits more often • Prisoners are more likely to accept recruitment, gain a positive Opinion Modifier when recruited, and the recruiter gets a Strong Hook • Some Commander Traits and Personality Traits have extra Jungle bonuses • The Jungle Stalker Commander Trait is more common • Diligent Characters are admired whilste Lazy and Gluttonous individuals are scorned • Cannot use the 'Expel Monsters' Casuss Belli against Pariahs or Discriminate them without it being considered Tyranny
All Etarani Characters:
All Etarani Holdings:
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'An unstrung bow cannot feed the hunter' as the saying goes. Any Bosmeri leader must ensure his clan has the means to fight for sustenance. We can leverage the skills of our tribesfolk such that we lack neither warriors nor tribute. | |
Jungle Dwellers |
• The Outposts line of Buildings have additional bonuses in Counties of this Culture
• Increased Hunt Success Chance in Jungle
All Etarani Characters:
All Etarani Counties:
All Etarani Holdings:
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This culture lives close to the jungle, and knows how to harvest its riches. | |
Cutthroat Politics |
• Idle Courtiers are less likely to become Wanderers if their Liege is of the same Culture
• Children tend to do better in the Intrigue Education • It will be easier to progress in the Schemer Lifestyle • Calm Characters are admired whilst Wrathful individuals are scorned • Rulers are more likely to have Courtiers and Guests join Hostile Schemes against them • The Disloyal Trait is more common • The Intrigue Education Traits also grant Diplomacy |
We teach our own to maintain composure at all times. You must engage with others to get what you want...by hook or by crook. | |
Sacred Hunts |
• Completing a Hunt Activity provides Piety
• Hunter Trait is seen as Pious |
Hunting is neither a sport nor a pastime, it is nothing less than the purest expression of the human experience, where one may connect with the divine by demonstrating their mastery over nature. | |
Ruling Caste |
• Different-Culture Peasant Factions and Populist Factions are less common
Cultural Acceptance Gain: -25%
All Etarani Characters:
|
Rulers of this culture are used to lording over subjects that are not their own culture. They know how to effectively suppress revolts, though at the cost of public perception. |