Dynari - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
"Whilst the Mathmeldi went South into the dangerous jungles of Valenwood, the Ayleids that came to be known as the Dynari (after their royal dynasty) went north seeking refuge with their Direnni cousins who were merciful hosts to the battered refugees and granted them land near the banks of the Bjoulsae. The Dynari had to briefly fight with the native Orcs for control over the area but had achieved relative stability in their new home, on the banks of a new great river. With the fall of the Direnni Hegemony so did the Dynari find their demise, as they lacked a strong patron to their continued existence."
Tradition | Description |
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Kings-in-Exile |
• Rulers with high Prowess Skill may pay Prestige to claim Titles held by other rulers. The higher the difference of Prowess between the rulers, the lower the cost.
• Children tend to do better in the Martial Education • Children tend to do slightly worse in the Intrigue Education • Rulers with poor Education Traits, such as Indulgent Wastrel or Naive Appeaser, are distrusted • The Humble Trait is more common • The Zealous Trait gives Learning • Just Characters are admired whilste Cynical and Sadistic indivdiauls are scorned • Marriage Acceptance toward other Cultures: -50 • Marriage Acceptance towards cultures of a different Heritage: -100 • Very unlikely to arrange Marriages outside their own Culture • Vassalisation Acceptance towards different Cultures: -20
Cultural Acceptance Gain: +10%
All Dynari Characters:
|
Shunned in ages past, this culture wants nothing more than to live out its ideal society without interference from prying neighbours. These ideals will be won by peaceful isolation or by the sword; it makes little difference to this proud people. | |
Xenophilic |
Cultural Acceptance Gain: +25%
All Dynari Characters:
|
This culture embraces everyone and is genuinely fascinated by all cultures. | |
Loyal Subjects |
• Vassals of this Culture do not consider differing Faith or Culture when joining Factions
• Vassalsl of this Culture will often learn the Language of their Liege • Learn Language Success Chance vs. Liege: +50% • The Loyal Trait is more common • Characters of this Culture are more willing to send away, take, and return Hostages with their Liege
All Dynari Characters:
All Dynari Counties:
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For this culture, serving one's liege and country is both noble and just - a duty and a privilege, rather than an avaricious arrangement or an unwanted burden. | |
Sorcerer-Kings |
• Rulers with a Royal Court can use the Arcane Court Court Type
• Can enact the Sorcerous Elective Succession Law or the Magelord Elective Succession Law • Vassal Obligations are tied to the difference of Arcana between a Vassal and their Liege. • Mages and Spellblades Men-at-Arms receive bonuses in Size, Damage, Pursuit, Toughness and Screen depending on the ruler's Rank • Guardians with skills in Magicka, either via a Positive Arcana Affinity or Student of Magicka Trait will pass down a Student of Magicka Trait to their Ward Innovations unlocking similar abilities will instead lead to better results • Positive Arcana Affinity and Student of Magicka Traits are more valued • Negative Arcana Affinity Traits are looked down upon • Can hold Arcane Clash Contests in a Grand Tournament |
Our culture and people place an extreme emphasis on Arcana and one's skill in the arts of magicka. It is only fair that the strongest mages should rule. | |
Attuned To Magicka |
• Children have a small chance to be born with a Positive Arcana Affinity Trait
• Rulers can use the Disrupt Interaction on Prisoners • Rulers with high Arcana may pay Prestige to claim Titles held by other rulers. The higher the difference of Arcana between the rulers, the lower the cost. • Magically disrupted Claimants cannot press their Claims against Rulers of this Culture • Positive Arcana Affinity and Student of Magicka Traits are more valued • Negative Arcana Affinity Traits are looked down upon • Can hold Arcane Clash Contests in a Grand Tournament
All Dynari Characters:
|
From a young age, we are more in tune with Aetherius than others. Heinous criminals should be condemned to magic dissonance, rendered unable to cast a single spell |
Dynari starts extinct but can be revived with the decision "Found a new culture in Bangkorai". The requirements to found a culture in Bangkorai are; Have the Scholar trait, have a Level of Fame of Exalted among Men (4) or above, have a Kingdom Rank title or higher, completely control the Bangkorai Nativity Region, and have at least one county in Bangkorai be a culture of Ayleid heritage.
Upon taking the decision Dynari will no longer be considered dead and can be spread by any Ayleid culture, and all counties in Bangkorai within your realm of your old culture will convert to Dynari.
If your capital is in Bangkorai; Yourself, all courtiers of your dynasty, and your capital (even when not Ayleid) will also convert to Dynari.