Dwemer Idolatry - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"An obscure folk belief found in some Reach tribes which settled in or around Dwemer ruins. Contrary to popular scholarship, they believe that the Dwemer were a beneficial precursor people who nurtured and guided the Reachfolk in an ancient era. They value scholarship and wisdom, and believe that one day the Dwemer will return and lead them to a harmonious future."

Tenets

Tenet Effects
Literalism • May debate other lords of the real at the cost of Opinion to gain or lose Piety
• Makes the following traits Virtues: Astute Intellectual, Mastermind Philosopher, Erudite Oracle, Scholar
Dwemer Idolatry Opinion: +10
Piety: +1.0/month
Zealot Vassal Opinion: +10
"Our holy texts clearly state divine intent and human interpretation is of limited value"
Ancestor Worship • Prestige from Level of Splendour for newborns: +100%
• Prestige from Level of Splendour when getting Married: +100%
• Maximum Long Reign opinion bonus: +50%
• Characters of this Faith gain a additional bonus upon the successful completion of a Pilgrimage
• All Dwemer Idolatrists:
Monthly Learning Lifestyle Experience: +20%
"Our ancestors watch over us from beyond the grave, guiding us and showing us the way forward. For this we must respect and honor them."
Veneration of Knowledge • Children are more likely to receive and do well in a Learning Skill Eductation
• Makes the following traits Virtues: Astute Intellectual, Mastermind Philosopher, Erudite Oracle,
Dwemer Idolatry Opinion: +10
Piety: +1.0/month
Zealot Vassal Opinion: +10
• All Hermaeus Mora Cultists:
Monthly Learning Lifestyle Experience: +20%
"Knowledge is the source of all power. We should always seek more, even if only if its own sake."

Patrons

Patron Effects
The Architect • Stewardship: +1
• Piety: +0.1/month
• Building Construction Time: -10%
•Building Construction Cost: -10%
"The Architect built the Soldiers and the ruins to house and protect us. His gifts are many, and will allow us to thrive and prosper until he comes back."
The Giant • Martial: +1
• Prowess: +2
• Piety: +0.1/month
"The Giant created and broke the flow of time throughout the Ages, ensuring his people would be safe. He will be the one to bring the Dwemer backm then the time is right."
The Lost King • Learning: +1
• Health: Small Boost
• Piety: +0.1/month
"The lost King Still wanders the land, protecting it until his people come back. His determination and unfaltering resolution teaches us to be brave even when alone."
The Warrior • Diplomacy: +1
• Intrigue: +1
• Piety: +0.1/month
• Vassal Opinion: +5
"The Warrior trained the Soldiers to defend the Ruins and their inhabitants. He teaches us to be strong and brave, and to defend our home as he defends the Ruins"

Virtues & Sins

Virtues Sins
Wrathful Deceitful
Brave Craven
Vengeful Forgiving
Astute Intellectual +
Scholar

Special Doctrines

Name Effects
Spirit of the Reach • Reduces Faith Hostility with Faiths sharing this Doctrine by -25
• Is kept when creating new Faith
"The Reach is home to many beliefs, all of which make a greater whole. Their disparate tribes may serve different gods, but ultimately they are all people of the Reach"

Holy Sites

Holy Site Code of Malacath

Name Effects
Hroldan • All Dwemer Idolatrists:
Same Culture Opinion: +5
Hraggen • All Dwemer Idolatrists:
Temple Holding Construction Time: -20%
Bthalft • All Dwemer Idolatrists:
Martial: +1
Nchuand-Zel • All Dwemer Idolatrists:
Direct Vassal Opinion: +5
Bthardamz • All Dwemer Idolatrists:
Prestige: +0.5/month
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