Corelanya - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"An old Altmer clan in Hammerfell, the Corelanya clashed with the Yokudans when they first arrived in Hammerfell."

Dead Culture

Corelanya starts extinct but can be revived with the decision "Found a new culture in the Alik'r" or the equivalent decision for any of their Nativity Regions. The requirements to found a culture in the Alik'r are; Have the Scholar trait, have a Level of Fame of Exalted among Men (4) or above, have a Kingdom Rank title or higher, completely control the Alik'r Nativity Region, and have at least one county in the Alik'r be a culture of Aldmeri heritage.

Upon taking the decision Corelanya will no longer be considered dead and can be spread by any Aldmeri culture, and all counties in the Alik'r within your realm of your old culture will convert to Corelanya.

If your capital is in the Alik'r; Yourself, all courtiers of your dynasty, and your capital (even when not Aldmeri) will also convert to Corelanya.

Traditions

Tradition Description
Hereditary Hierarchy Rulers with poor Education Traits, such as Indulgent Wastrel or Naive Appeaser, are distrusted
• The Loyal Trait is more valued
• Unlocks the Feudal Government for Autocratic Rulers

All Corelanya Characters:
Tyranny Loss: -50%
Long Reign Bonus: +25%
Castle Holding Construction Cost: -5%

"It is ingrained in this culture that leadership in passed on by blood, nobility is bound by stone in castles, and that the feudal structure is unshakable. They do not easily forget those who break the feudal code."
Ruling Caste • Different-Culture Peasant Factions and Populist Factions are less common

Cultural Acceptance Gain: -25%

All Corelanya Characters:
Dread Decay: -30%
Dread Gain per Tyranny: +0.3
Siege Progress against Revolts: +25%

Rulers of this culture are used to lording over subjects that are not their own culture. They know how to effectively suppress revolts, though at the cost of public perception.
Dryland Dwellers • The Desert Agriculture line of Buildings have additional bonuses in Counties of this Culture
• Increased Hunt Success Chance in Drylands and Desert

All Corelanya Characters:
Desert Danger: -32
Desert Mountains Danger: -42
Drylands Danger: -22
Desert Hills Danger: -35

All Corelanya Counties:
Development Growth in Desert (Terrain): +35%
Development Growth in Drylands (Terrain): +15%
Development Growth in Desert Hills (Terrain): +25%

All Corelanya Holdings:
Building Construction Cost in Desert: -10%
Holding Construction Cost in Desert: -10%
Building Construction Cost in Drylands: -10%
Holding Construction Cost in Drylands: -10%
Building Construction Cost in Desert Hills: -5%
Holding Construction Cost in Desert Hills: -5%

This culture is accustomed to living in dry climates, and know where to find water and how to work the lands.
Attuned To Magicka Children have a small chance to be born with a Positive Arcana Affinity Trait
Rulers can use the Disrupt Interaction on Prisoners
• Rulers with high Arcana may pay Prestige to claim Titles held by other rulers. The higher the difference of Arcana between the rulers, the lower the cost.
• Magically disrupted Claimants cannot press their Claims against Rulers of this Culture
Positive Arcana Affinity and Student of Magicka Traits are more valued
Negative Arcana Affinity Traits are looked down upon
• Can hold Arcane Clash Contests in a Grand Tournament

All Corelanya Characters:
Cultural Fascination Progress: -10%

From a young age, we are more in tune with Aetherius than others. Heinous criminals should be condemned to magic dissonance, rendered unable to cast a single spell
Coastal Defences • Coastal Holdings in Counties of this Culture gain Fort Level, provide additional Defender Advantage and takes longer to Raid
• Coastal Holdings in Counties of this Culture provide +10% Levies

All Corelanya Characters:
Coastal Sea Danger: -25

"Our coastlines are fortified, dotted with watchtowers, garrisons, and walls. Let them come and break themselves upon our shores."
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