Blacksap Movement - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
The Blacksap are a Nationalistic Political-Religious Movement in Bosmer society founded in Cormount after the ‘Massacre at New Joy’: when an entire town of immigrants was razed by Wood Elf zealots for disrespecting the Green Pact. Followers of the movement demand written codification of the tenets of the Green Pact and absolutely strict adherence to them, as well as the expulsion of all foreign influences from Valenwood.
Tenet | Effects |
---|---|
The Green Pact |
• The Cannibal trait is no longer considered Criminal
• Attrition taken in Jungle: -25% • Advantage in Jungle: +5 • Attrition taken in Forest: -25% • Advantage in Forest: +5 |
"Do not harm the forest. Do not eat anything made from plant life. Eat only meat. When you conquer your enemies, eat their flesh. Do not leave them to rot. Do not kill wastefully. Do not take on the shape of beasts. You are Wood Elves. Your form is sacred." | |
Religious Law |
• Rulers with high Learning may condemn their Sinful vassals. The more Sinful a vassal is, the less Learning their ruler needs to condemn them.
• Condemned vassals are considered Criminals and may have their titles revoked • Law Costs: -10% • Certain Might Makes Right Level of Fame requirements can be fulfilled with Level of Devotion and paid with Piety instead of Prestige |
"The border between theological arguments and legal arguments is thin, and spiritual qualities can and should be considered in secular settlements." | |
Pursuit of Power |
• Can use the Conquest Casus Belli without the required innovations. If the attacker's culture has the required innovations the Casus Belli required one less Level of Fame or Level of Devotion.
• Might Makes Right requires one less Level of Fame or Level of Devotion. • Tyranny gain: -50% • Title Creation cost: -50% • Direct Vassal opinion: -10 |
"What is and is not righteous is transient, defined by those who are currently hold power. This means that the pursuit of power is the only truly righteous cause." |
Patron | Effects |
---|---|
Mara |
• Fertility: +15%
• Monthly Piety: +0.1 • Dynasty Opinion: +5 |
"Goddess of love, compassion, and the bounty of nature. Presides over marriage ceremonies, befitting her ancient origins as a fertility goddess." | |
Stendarr |
• Diplomacy: +1
• Monthly Piety: +0.1 • Vassal Opinion: +10 |
"God of mercy, justice, and righteousness. Patron of all those who wield righteous might to protect the weak, from emperors to holy warriors." | |
Auri-El |
• Monthly Piety: +0.1
• Monthly Prestige: +0.5 • Same Faith Opinion: +10 |
"King of the Aldmer, war-leader during the War of Manifest Metaphors, who then achieved Praxis, returning to Aetherius through the Sun, in full observance of the first of the Aldmer, so they could follow." | |
Y'ffre |
• Monthly Prestige: +0.1
• Monthly Piety: +0.1 • General Opinion: +5 |
"God of the Forest, the Storyteller, spirit of the "now", who made the stars sway in the wake of his symphony, turned himself into the Earth Bones and established the laws of nature for all to follow." | |
Xarxes |
• Intrigue: +1
• Learning: +1 • Monthly Piety: +0.1 |
"The Ageless One, the One Who Watches, the god of secrets and hidden knowledge. He keeps track of all Aldmeri accomplishments, since the beginning of time. Xarxes whispers in our ear, encouraging us to always learn, always seek, and always discover." | |
Xen |
• Stewardship: +1
• Monthly Piety: +0.1 • Domain Taxes (Same Faith) +15% |
"An aspect of Aurbis, like the other Aedra, he's the God of Toil, vengeance, agriculture and payment in kind. Some consider him to be a foreign god, but the Altmer worship him like any other of their ancestors." | |
Baan Daar |
• Intrigue: +1
• Hostile Scheme Chance: +10% • Scheme Secrecy: +15% |
"The Bandit God, the Pariah, a trickster spirit that is also a powerful force that shapes the land and lives of people in its wake." |
• Temperate
• Gregarious
• Ambitious
• Just
• Fickle
• Gluttonous
• Shy
• Content
• Arbitrary
• Stubborn