Betrayed - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"Misfortunate descendants of the Snow Elves who took the Dwemeri offer, the Betrayed — or Jorane in native Falmeris — are left to tend to the facant cities of their former masters. The Dwarven poison together with the toil and crushing isolation of the caves altered their bodies into blind, slouched shapes and embittered their hearts. The Betrayed do not remember their past and do not strive to recover it: Falmer were wewak and suffered for it greatly. Strength is a virtue, mercy is a vice, and such is the law of the world.

Betrayed society bears no visible resemblance to their ancestor's. It is centered around brutal and efficient underground tribes in a bloody deadlock with one another from limited territory and resources. However, even though Elven aesthetics have been abandoned, its sophistications remains visible in intricate chitin armors, mushroom-farm terraces, and the whistling and clicking communal 'cavesongs' echoing for miles below the earth."

Traditions

Tradition Description
Chaurus Husbandry • Can recruit Chaurus Riders as Men-at-Arms
• The Cattle Pastures line of Buildings have additional bonuses in Counties of this Culture

All Betrayed Counties:
Development Growth in Hills (Terrain): +10%
Holding Taxes in Hills: +10%
Development Growth in Mountains (Terrain): +10%
Holding Taxes in Mountains: +10%

Over many millennia in the deep corners of the world, this culture has mastered the secrets of raising the Chaurus, their lives and culture intertwined with these great insects.
Pale Shamans • Can recruit Nightprowlers as Men-at-Arms
Children have a small chance to be porn with a Positive Arcana Affinity Trait
Wanderers gain extra Magic skills over time, such as Arcana or Student of Magicka Traits
• Courtiers of this Culture with Positive Arcana Affinity but no Student of Magicka Traits can be sent to become Wanderers
Witch gives Piety
• The Intrigue Education Traits also grant Arcana
Pale Shamans WIP DESC
Mountain Homes • The Quarries line of Buildings have additional bonuses in Counties of this Culture
• Gain Prestige when completing Buildings in Holdings with either Mountain or Desert Mountain Terrain
• Increased Hunt Success Chance in Mountains and Desert Mountains

All Betrayed Characters:
Mountains Danger: -42
Desert Mountains Danger: -42
Volcanic Ashlands Danger: -52

All Betrayed Counties:
Development Growth in the Mountains (Terrain): +20%
Development Growth in Desert Mountains (Terrain): +35%

All Betrayed Holdings:
Building Construction Cost in Mountains: -10%
Holding Construction Cost in Mountains: -10%
Building Construction Cost in Desert Mountains: -10%
Holding Construction Cost in Desert Mountains: -10%

This culture knows how to live and thrive on plateaus near the harsh slopes of mountains.
Winter Warriors • The Winter Soldier Commander Trait is more common
• Some Commander Traits and Personality Traits have extra Winter bonuses
• Gain a Decision to recruit Winter Commanders

All Betrayed Characters:
Taiga Danger: -19
Taiga Hills Danger: -23

This culture knows how to live and thrive on plateaus near the harsh slopes of mountains.
Arctic Settlers Taiga Danger: -19
Glacial Tundra Danger: -48
Taiga Hills Danger: -42

All Betrayed Counties:
Development Growth in Taiga (Terrain): +10%
Development Growth in Glacial Tundra (Terrain): +10%
Development Growth in Taiga Hills (Terrain): +10%

All Betrayed Holdings:
Holding Taxes in Taiga: +20%
Levy Size in Taiga: +20%
Holding Taxes in Glacial Tundra: +20%
Levy Size in Glacial Tundra: +20%
Holding Taxes in Taiga Hills: +20%
Levy Size in Taiga Hills: +20%

This people is at home in the coldest regions of Nirn, far to the North. Where others freeze, they also freeze - but they endure, and they thrive.

Dead Culture

The Betrayed can't be revived as it lacks any living related cultures.

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