Agaceph - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki
"The Agaceph take the form of an anole, with needle-like faces and vibrant bodies. Their tribes are peaceful and avoidant of the world around them, preferring to fish rather than engage with land-striders. However, Agaceph pre-empt their actions towards others with respect and kindness, paying little mind to status and descent, for 'every guest is a friend in disguise.'"
Tradition | Description |
---|---|
Histskin |
• The Forder Trait is more common
• Unlocks the ability to sail in Major Rivers • Can recruit Saxhleel Reel-Ka as Men-at-Arms
All Agaceph Characters:
All Agaceph Counties:
|
"The gifts of the Hist are many: our flesh and blood are merely the most visible. In various forms we roam the land, confident in our bodies." | |
Benevolent Hosts |
• Children are more likely to get the Charming Trait
• Children tend to do slightly worse in the Martial Education • Different Culture Wanderers are more likely to visit these Courts, and recruiting them will improve Cultural Acceptance
All Agaceph Characters:
|
Whether rich or destitute, kin or foreigner we should welcome the weary taveler, for it is the best proof of kindness. | |
Dexterous Fishermen |
• Coastal Holdings in Counties of this Culture provide additional Defender Advantage
All Agaceph Characters
|
Anyone can fish, but to do so with such skill that any catch is bountiful, regardless of tide or wind, is a rarer talent. No one knows the coast, land, or sea, better than these fishermen. | |
Marital Ceremonies |
• Skills from Spouse Councillor Tasks: +25%
• Marriage Acceptance: +10 • Cannot use any Divorce Interactions • The Adulterer and Fornicator Traits are despised • Hostile Scheme Success Chance vs. Spouses: -50% |
For this culture, the union of the two people in marriage is considered a highly public and ritualistic affair. | |
Hit-and-Run Tacticians |
All Agaceph Characters:
Retreat Losses: -10% Friendly Fatal Casualties: -10% Advantage: -2 Skirmisher Damage: +5% Skirmisher Screen: +10% Light Cavalry Damage: +5% Light Cavalry Screen: +10% Siege Weapon Effectiveness: -20% |
This culture has mastered the use of lightly-armored units to hit the enemy hard, and then fall back. |