FAQ - Alexis-Grimm/Un-Limited GitHub Wiki

Welcome to the Frequently Asked Questions page, since I've been getting a lot of the same questions about things.

Q: Rimworld updated, when are you going to? A: As long as the description for the mod doesn't say "Discontinued" then understand that I am working on updating the mod and am not dead. This is a very minor mod and doesn't change very much at all, so very rarely are there compatibility problems with updates, usually it's just a matter of modifying what version it says is compatible.

Q: insert mechanic or change seems unbalanced or unrealistic, I don't like it A: Not a question, however this mod is only intended to be quasi-realistic and has no regard for balance, if you think there's a feature outside the scope of the mod, please make an issue on the GitHub, and please be respectful about it.

Q: Why isn't trade price improvement un-capped?
A: This is an inherent problem with rimworld, something about trade prices means that a trade price improvement above a certain level will cause trade prices to become exceptionally odd, this is so easy to achieve that when I had uncapped trade price improvement it only took like two bionics to completely ruin trade prices. I have no idea if this is Mod-Solvable but it definitely isn't something I can solve atm.

Q: There are still things like point curves on skills like cooking, is this a bug? A: No, This mod doesn't touch soft caps like post process curves, the reason for this is that I tried to keep this mod from touching the natural progression of a skill (for instance the importance of a capacity on a skill, the rate of its growth etc.) and I currently don't have a way of un-limiting post process curves without changing the progression of the skill. I may attempt to fix this at another time, or release a version of the mod that removes the caps, I'm not sure.

Q: What does this mod alter? A: See the Stat List which contains a list of every stat this touches. If you don't want a change just disable it in the settings menu, and if you want one of the changes not enabled by default just enable it there.

Q: Does this mod effect Armor Rating? A: Look at the above link

//Not a frequently asked question, just something I thought I'd add Q: I use a mod that adds a new skill type that is limited in how much a capacity can effect it any chance of compatibility? A: By all means, make an issue on the GitHub linking said mod, and I would love to add compatibility.

Q: I have a problem not listed here, or question not listed here. A: Please, report it on the GitHub, I cannot help people with problems through the steam workshop, it's just too much.