config - AlexanderRitter02/Varo-Plugin GitHub Wiki
Table of Contents
varoworlddiscord-idsessionsstart_protectionlogin_protectionmin_logout_distancecoord-postborderspectatingfriendlyfire
Descriptions
varoworld
Name of the default world. This is where the game takes place.
Default
varoworld: world
discord-id
ID of the Discord Channel where deaths, coordinates and other Varo related messages are broadcast to.
Example
discord-id: 498457217754857482
sessions
-
Length of a session in seconds.length -
Maximum sessions that can played in a week.per-week -
Limit sessions that are allowed per day. If this is set today-limit0, this settings is ignored.
Default
sessions:
length: 900
per-week: 15
day-limit: 4
border
-
modeWhat happens when a player logs in outside of the worldborder.
EDGE- Teleport to the nearest safest block inside the border
SPAWN- Teleport to spawn
KILL- Kill the player -
shrink-timeHow many hours until the worldborder arrives at its final size.
-
radiusThe radius of the worldborder in the beginning (maximum).
-
end-radiusThe minimum radius the border is allowed to shrink to.
Default
border:
mode: EDGE
shrink-time: 672
radius: 5000
end-radius: 250
start_protection
The amount of time players do not take damage after the Varo started (in seconds).
Disable by setting to 0.
Default
start_protection: 60
login_protection
How long a player can't move and doesn't take damage after he joins the server at any time (in seconds).
Disable by setting to 0.
Default
login_protection: 5
min_logout_distance
If an enemy player is within this distance, your session is extended by 10 seconds and you get warned. If outside the distance, you get kicked normally.
Default
min_logout_distance: 30
coord-post
Specify the time at which player coordinates get posted automagically.
It is a list in the following format: Day, Hour.
Example
coord-post:
- Wednesday, 20
- Friday, 18
spectating
Everything related to players being able to spectate after they are dead.
-
enabledWhether spectating is enabled.
-
only-while-team-onlineIf enabled, spectators won't be able to join the server or will be kicked if no team member is online.
This only applies if the team still contains living players.The option was introduced to prevent spectators helping their team by for example staying afk on the server to make crops grow / furnances smelt.
Default
spectating:
enabled: true
only-whil-team-online: true
friendlyfire
Whether players in the same team can harm each other.
-
enabledFriendlyfire is enabled, you can harm team members.
-
allow-boostA common pvp tactic is hitting yourself or teammates to knock them closer to the enemy. This is called "boosting".
Enabling
allow-boostallows friendlyfire in the following circumstances:- You can hit yourself (e.g. with a bow)
- You can punch your friend if it does less or equal to 1.5 attack damage. (e.g. bare hand or items)
- (1) and (2) only applies if you won't kill the person
Default
friendlyfire:
enabled: false
allow-boost: true
name
Describe
Default