Areas and Bubble Diagrams - AlexPuntos/LowLife_Quake_Map GitHub Wiki

Bubble Diagrams


Narrative

Setup: The player is a professional hitman (AKA Edgerunner) sent to eliminate a local gang/militia from a "bad area" of a megacity. They must enter discreetly so as not to arouse immediate suspicion, then siege the gang's base of operations. The contract is not complete until the boss is dead.

  1. Subway Station: The player enters the area through the station. Underground entrance ensures no detection from above ground. Being in the "bad part" of the megacity, the subway is (more or less) owned and operated by the gang. The exit of the subway will lead the player directly into the neighborhood the gang is using as a hideout.

  2. Ext. Residential District -- Streets: The streets of the residential district. The buildings, brutalist in design and woefully neglected, line the car-crowded lanes. The player must make a short trek from the streets to a couple blocks down before arriving at a gang-occupied residential building. The street will be blocked, forcing the player to make a detour through the back alleyways.

  3. Ext. residential District -- Alleys: Slivers between buildings, yet no less lively. Small shops intermingle with garages and trash piles. All emerge from the towering walls of two structures on either side. These alleys are meant for providing access for trash, deliveries, and general utility, but in the densely populated mega-cities, people have made their homes wherever they can. The player will need to navigate through these to enter an apartment complex operated by the Gang.

  4. Apartment Complex -- Hallways / Rooms: This apartment serves as a base of operations for the gang, allowing them to have a chokehold over the building. Gang members extort tenants for "protection money" and use a few of the rooms are barracks for their unofficial militia. The player must make a detour through the building as the streets have been blocked off. Due to negligent city planning, the building is adjacent to the industrial district. The player must fight their way from the top-down, having entered through a fire escape.

  5. Apartment Complex -- Employees Only Locked off to most others, the Employees Only areas of the apartment are reserved to only members of the gang who "work" the apartment. These small offices and lounges have been completely ransacked and converted to suit the gang's needs. Here, the boss sits pretty behind his desk, counting his money and smoking cigars.


Gameplay

  • Subway platform: Introduction. Safe area.
  • Subway hallway/exit: Tutorial (Grunt). Single enemy.
  • Street: Several combat encounters. Tutorial (Rottweiler). Mix with Grunts to introduce common dynamic. Open area, lots of room to navigate
  • Alleyway: Tutorial (Ogre). Verticality with balconies and fire escapes. Light platforming (optional). Several combat encounters with Grunts, Ogres, and Rottweilers.
  • Industrial Construction: Light platforming. Entrance into Apartment.
  • Hallways: Tight corridor encounters. Grunts / Rottweilers. Leads into individual rooms. Player finds door to Apartment Offices early on.
  • Rooms: Hold health and items. Individual enemies lie in wait to ambush the player. Quick, claustrophobic encounters. One room has key to offices.
  • Stairwell: Vertical encounter. Ogre and Rottweilers.
  • Apartment Offices (Employee's Only)**: Wider rooms. Two Stories. Complex encounter -- Grunts, Rottweilers, Ogres. Leads to Boss's office.
  • Boss's office: Single enemy -- (Enforcer). Easy, satisfying execution. Leads into maintenance tunnel and into industrial area.