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StarCraft: Last Hope
Intro
StarCraft Survival is a project for the Project 2 subject on the Design and Development of Videogames degree at Centre de la Imatge i la Tecnologia Multimedia (CITM), Terrassa. Our aim will be to create a survival mode using the mechanics, units, buildings and art of the original StarCraft, developed by Blizzard in 1998. The player will control Terran, and its mission will be to resist waves of furious Zerg that will attack you until the reinforcements arrives!
Team members
The team, named as BrainWashing Studio, consists of 8 members. Each member will control a specific branch during the development.
- @crandino : Team Leader
- @weprikjm, @AleixBV : Code
- @RogerOlasz : Design
- @AGM16 : Art / Audio
- @rohomedesriu : UI
- @mickifricki: Management
- @N4bi : QA
Index
- History of Starcraft: History of the game, technical details and other similar games on the market.
- Game Design Document (GDD): Game pilars, narrative structure, controls and gameplay features.
- User Interface (UI): Menus and HUD, from technical and artistic point of view.
- Art: Original art, new concepts arts and art purpose.
- Audio: Music and sound effects used in the game.
- Tech Document: UML, code style, target hardware, performance budgets, branching policy, version list and build changelist and build delivery method.
- QA Plan: Stabilization procedure, QA workflows for each development stage.
- Production Plan: General calendar of work (sprints and milestones), risk and contingency list, user stories, record of the meetings and log of average estimation deviation.
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