Setting up Mods - Alderon-Games/pot-community-servers GitHub Wiki
[!CAUTION] We have moved our documentation to a new location! Please visit Mod Setup for the most up-to-date information for this page.
Modding Information
Path of Titans supports powerful modding capabilities and we encourage you to check out some of the amazing community creations. You can browse the available mods in-game by clicking the "Mods" button on the main menu.
If you are interested in modding Path of Titans, please check out our Modding Page and read our Modding Agreement.
Please note that not all mods support all platforms. For example, some map mods are too graphically intensive to be able to run on mobile phones. This means that by hosting that map, mobile players will not be able to join your server. Generally, most creature and skin mods are mobile compatible, however many map mods do not run on mobile. Please ask mod authors for more information on what platforms their mods support.
Every time your server boots up, it will automatically check and make sure it is using the most up-to-date version of all the mods it uses. Many different mods are stackable and can be run at the same time.
Stackable Mods
- Skin, Creator Mode Item, and Creature mods are stackable.
- Stat change mods are stackable as long as they do not edit the same creatures.
- Map mods are not stackable as you can only run one map at a time.
Setting up Mods
In order to use a mod you must specify it in your GameUserSettings.ini file. If you are hosting a modded map, you must also change your server config settings to use the modded map name.
Specify All Mods (by Editing GameUserSettings.ini)
Important Note: The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
You must specify every mod you intend to use in the GameUserSettings.ini
file.
Path: Config/WindowsServer/GameUserSettings.ini
Under the header [PathOfTitans.Mods]
add the lines:
EnabledMods=UGC_M_DYV7XYEGX2_SK
- where UGC_M_DYV7XYEGX2_SK
is the Mod ID of the mod you want to use for your server.
UGC_M_DYV7XYEGX2_SK
is the unique MOD ID identifier of the mod to enable which will automatically be downloaded and enabled on restart. You can add additional lines to enable more then one mod at a time.
Example GameUserSettings.ini
Path:
/Config/WindowsServer/GameUserSettings.ini
[PathOfTitans.Mods]
;TheGrimExpanse
EnabledMods="UGC_M_DYV7XYEGX2_SK"
;German Shepard Mod (this is a example of mod stacking)
EnabledMods="UGC_M_DYV0XMY7GX_SK"
Changing Default Server Map (If Using a Mod Map)
If you are using a modded map on your server, you must specify the modded map name in your Game.ini
file.
Path: Config/WindowsServer/Game.ini
Under the header [/Script/PathOfTitans.IGameSession]
add the line ServerMap=TheGrimExpanse
where TheGrimExpanse
is the map name of the mod you want to use for your server. This name must be written exactly as specified in the mod files. Generally, this will be the same name as the mod, however you may want to check with the mod author to make sure you have the correct mod map name.
Example Game.ini
Path:
/Config/WindowsServer/Game.ini
[/Script/PathOfTitans.IGameSession]
ServerMap=TheGrimExpanse
Finding Mod IDs
You can find the ID of mods by looking at their Mod ID in-game. Select the mod you are interested in, and note down the number on the page.
If everything is set up correctly, your mods should now show up after restarting your server, and will auto download required mods when players join. On the community server browser tab, you can also click "Details" to see a list of all mods that your server is currently running.