ActivateFreeSA: Force the activation of a SA, for free (0 cost).
ActivateFreeSAByLvl: Same as ActivateFreeSA but can precise the number of levels you want to activate (mostly for boosted).
BanishSA: Disable a SA and the player can't activate it anymore.
BanishSAByLvl: Disable the boosted versions of a SA, starting at the maximum level.
HiddenSA: This one just "hide" the SA, not disabling it.
MaxGems: The equipment can change the maximum gems of a character.
New NCalc parameters: Accuracy, BattleBackgroundId, HasActivateFreeSA, HasBanishSA, HasHiddenSA, Gems and MaxGems
New NCalc functions: HasActivateFreeSA, HasBanishSA, HasHiddenSA, HasActivateFreeSA
New function in btl_scrp : function n°[149] to detect if unit can trance or not.
New Overload function : OverloadOnBattleScriptStartScript.
Better logging of errors in AbilityFeatures.txt
Model Viewer
Add a new element in the Model Viewer : Floor. It's now possible to show a BBG to see if your model is correctly aligned on the floor.
You can show his model by using Shift + C and you can change his model by using Ctrl + C or Alt + C (wiki will be uptaded).
Like the main model, weapon or bones, you can control the Floor by using Shift + P and then, modifying his coordinates with the mouse or keyboard.
Floor informations are also saved in ModelViewer.ini.