Changelog v2024.04.28 - Albeoris/Memoria GitHub Wiki

Features

  • Camera moves, scrolling backgrounds and parallax now unrestricted from their grid (smooth movement)
  • Player camera stabilization (configurable)
  • New audio backend (soLoud): better audio quality and control
  • Extended native controller support (DS4, DS5 and Switch)
  • PSX font (by Teaito/zePilot) embedded
  • Widescreen support for 16:10 (e.g. Steamdeck)
  • Support for more 19+ widescreen backgrounds, including parallax
  • New cheat: No time limit for Excalibur II

Launcher / settings

  • Complete overhaul of the Launcher and Mod Manager #283
  • Ensured consistency of Memoria.ini
  • Explanation on settings when hovering
  • New Launcher options: MovieVolume, Anti-Aliasing, PSX font, fast battle intro, FPS for each part, Moguri soundtrack/FMV, Camera smoothness, battle speed, menu skip
  • Better list of resolutions
  • Launcher Brazilian-pr translation (Thanks to Felipefpl)
  • Version date on window title
  • New In-game sliders: ATB, volume
  • New ini Option: menu rows, old/new audio backend

Bugfixes (gameplay)

  • Fixed Moguri crash at endgame "Airship FMV"
  • Launcher: Fixed not handling missing Memoria.ini
  • Launcher: Fixed crash with debuggable mode
  • Battles: Fixed Accuracy+ with Distract
  • Worldmap: fixed beach heals soft-lock
  • Fixed Cinna/Marcus/Blank scripted heal
  • Fixed achievement "The Ultimate Racket" being tied to the wrong item
  • Fixed PSXEncounterMethod option creating soft-locks #345
  • Fixed some menus bugs
  • Fixed Ambient sound problems
  • Fixed volume ignored for some sounds
  • Fixed leveling-up sound stacking
  • Default Battle UI position improved for non-widescreen
  • Turn-based mode improvements
  • Fixed mod settings overwritten
  • Fixed a compatibility problem with Transe Seek (mod) saves

Bugfixes (visual)

  • Widescreen: Restricted ~22 specific non-widescreen scenes
  • Fixed quit screen not filling the window
  • Fixed pause screen bugged with widescreen
  • Fixed Clayra Trunk english name invisible
  • Fixed cropped layer/depth problems on ~8 backgrounds (PSX bugs)
  • Fixed some parallax problems
  • Fixed some screens 1px too wide (vertical line)
  • 60fps: Fixed some animations jittering up and down
  • 60fps: Fixed some scrolling background trembling with player movement
  • 60fps: Fixed 1 frame off-center when bumping borders
  • Ending: Fixed elevator text on background instead of black
  • Ending: Fixed some overlayed text
  • Restored light layer on Leviathan statue (PSX bug)
  • Widescreen: Fixed disappearing people on Alexandria Plaza
  • Widescreen: Fixed hunting festival timer overlap
  • Widescreen: Fixed some misplacement of dialog bubbles
  • Adjustments in some scenes: Blank jumping in hole, Iifa smoke effect, Floating glass in pub
  • Fixed glitch with battle results

Backend / mods

  • (For devs) Project easier to compile, code improvements, debug messages
  • title_bg, title_logo and gameover now moddable
  • Voice Acting system improvements / fixes 1 2 + voice volume option
  • More scripting support: 1 2 3 4 5 6
  • Command-line options [1](
  • Fixed issues with [code=Patch] (e.g. MP cost confuse base and replacement ability)
  • More information on window title