Rockman ZX (JP) ROM map - AlaryVanEeckhout/Mega_Man_ZX_Editor GitHub Wiki
This is the list of(currently just graphics) addresses I found(and managed to identify at least a bit) using Crystaltile2 Reference for enemy and character names: https://megaman.fandom.com/wiki/Mega_Man_ZX_database Addresses are roughly 0x2CC00 before USA addresses
Address | Description |
---|---|
00303A90 | boss explosion effects?(GBA 8bpp) |
003D91B4 | area D switch and light beams in background(GBA 8bpp) |
00420819 | area D light beams in background(again, GBA 8bpp) |
00479660 | area M agitated pipes background(GBA 8bpp) |
00496220 | cyber elves(boss rush?, GBA 8bpp) |
00589284 | Start of dm23 credits text(GBA 4bpp) |
00589724 | "game unit" |
0058C924 | "animation unit" |
0059A5FC | "package unit" |
00592F64 | "sound unit" |
00594224 | "voice cast" |
0059AD04 | "publicity unit" |
0059B7C4 | "promotion unit" |
0059BDC4 | "quality management unit" |
0059D204 | "special thanks" |
005F5BA8 | area E tileset(GBA 8bpp) |
006F5A48 | subscreen UI(GBA 4bpp) |
006F83A8 | subscreen "R.O.C.K. SYSTEM"(GBA 4bpp) |
00841B20 | Area G tileset? |
0085C860 | Area G tileset2? |
0085EFD8 | Flames bg animation frame0 |
00904280 | Start of g_back.bin (Save/Database menu, GBA 4bpp) |
0094D3A0 | Door Animals |