ZombieCivil.json - AlPepino/Next-Days GitHub Wiki

Objects array where every element represents zombie behavior. Random element is chosen while creating civil zombie.

The object has these variables:

Speed

takes integer number. Possible values are:

  • 0 - walk
  • 1 - run
  • 2 - sprint (slower)
  • 3 - sprint (faster)

Armor

takes a real number that represents a received damage multiplier (excluded head damage zone). 0 means disabled feature. 1 means no effect either.

E.g.: If Armor is 0.1 then zombie takes only 10 % of total received damage

HeavyDamageBonus

takes a real number representing damage bonus giving to player when zombie did heavy attack. Total bonus = HeavyDamageBonus + DamageBonus

DamageBonus

takes a real number representing damage bonus giving to player when zombie did light attack

ChanceToBreakBone

takes a real number representing chance to break player's bone when zombie did heavy attack and hit legs or arms. 0 means disabled feature. 1 means 100 % chance to break bone

RadiationTouch

takes a real number representing radiation damage bonus. 0 means disabled feature. Any another number multiply melee damage.

E.g. RadiationTouch is 2 and zombie did 40 melee damage. Total radiatio damage is 80 points. Threshold of first radiation sick stage is 500.

ChemicalTouch

takes a real number representing chemical damage bonus. 0 means disabled feature. Any another number multiply melee damage.

E.g. ChemicalTouch is 0.5 and zombie did 40 melee damage. Total chemicala damage is 20 points. Threshold of vomit symptoms is 100

HealingFactor

takes a real number representing zombie's healing factor. 0 means disabled feature. Any another number multiply melee damage.

E.g. HealingFactor is 0.5 and zombie did 40 melee damage. Zombie gets 20 points to health (max health is 100 in default)

ReputationBonus

takes a real number representing reputation bonus. 0 means disabled feature. Any another number multiply default reputation bonus for killing zombie.

E.g. ReputationBonus is 5 and default EXP for killing zombie is 500 then total gained EXP is 2500