ND_2_Bases.json - AlPepino/Next-Days GitHub Wiki
EnableLifeTimeManagement
takes values 0/1, disable/enable life time management
LifeTimeAfterExpiredProtection
takes number representing life time given items within plot pole radius when protection expired
EnableEstateMenus
takes values 0/1, disable/enable estate menu
DisablePlacingObjectOutsideClaimedArea
takes values 0/1, disable/enable placing outside of claimed area
PlacingExceptions
a string array contains class names of object which can be placed outside of claimed area
EnableRestrictedArea
takes values 0/1, disable/enable restricted areas (disabled placing objects)
ShowRestrictedAreaOnMap
takes values 0/1, disable/enable showing restricted areas on map
LabelOfRestrictedArea
label of restricted area
RestrictedAreas
vector array of positions restricted areas
TerritoryCurrency
object array where object has these variables:
- Point1: X,Y coordinates of first point of rectangle
- Point2: X,Y coordinates of second point of rectangle
- StockID: ID of Stock_X.json
DisableNotfYouAreInEnemyTerritory
takes values 0/1, disable/enable notification message when entered enemy territory
EstateManagementMenu_blur
takes float number in range from 0 to 1
EstateValuePerCubicMeter
takes integer number representing value per cubic meter
BuildingTaxPerCubicMeterPerDay
takes integer number representing tax per cubic meter per day
FingerprintLockValuePerDoor
takes integer number representing price of fingerprint lock
LockProtectionValuePerDoor
takes integer number representing price of improved lock
DurableDoorsValuePerDoor
takes integer number representing price of durable door
PriceOfHouseKey
takes integer number representing price of extra house key per door
PriceOfHouseKey
takes integer number representing price of extra house key (price per door)
PlotPoleTaxes
object array where object has these variables:
- Radius: radius of claimed area in meters
- LevelRequirements: required reputation level
- Tax: tax
- Validity: validity in days
DestructionTimeInPlotPole
object array where object has these variables:
- Items: class name of tool. Value "defualt" is used for all tools
- TimeOwnersON: required time to destroy part when owner is on
- TimeOwnersOFF: required time to destroy part when owner is off
Raid_Picklock_Tier1
object array where object has these variables: first element means time of interaction in seconds. Second one chance (float number from 0 to 1) to break lock in case owner's presence. Third one chance to break lock in case owner's absence. Fourth one means relative damage of lockpick.
Raid_Picklock_Tier2
same as above but for enhanced lock
IsPossibleToBreakLockTier2
takes values 0/1, disable/enable
Raid_TNT_OwnerIsON_Building_Door_Tier1
takes value in range from 0 to 1 (non-enhanced doors, owner is ON server). E.g.: 1 = 1 TNT, 0.5 = 2 TNT, 0.25 = 4 TNT etc.
Raid_TNT_OwnerIsON_Building_Door_Tier2
takes value in range from 0 to 1 (enhanced doors, owner is ON server)
Raid_TNT_OwnerIsOFF_Building_Door_Tier1
takes value in range from 0 to 1(non-enhanced doors, owner is OFF server)
Raid_TNT_OwnerIsOFF_Building_Door_Tier2
takes value in range from 0 to 1(enhanced doors, owner is OFF server)
Override_Raid_TNT_BaseBuilding
object array to override default basebuilding settings. Where object has these variables:
- Name - class name of structure (e.g. Fence)
- OwnerON - float value in range from 0 to 1. E.g.: 1 = 1 TNT, 0.5 = 2 TNT, 0.25 = 4 TNT etc.
- OwnerOFF - float value in range from 0 to 1
Note: default values for vanilla Fence is 1 / 0.5 (OwnerON /OwnerOFF). Default values for vanilla Watchtowr is 0.5 / 0.25 (OwnerON /OwnerOFF). Any other structures are set to 1/1.