ND_1_RP_Perks_Stamina.json - AlPepino/Next-Days GitHub Wiki

DisableStaminaPerkWhenAiming

takes values 0/1, disable/enable this feature. 1 means no stamina boost while aiming

PenalizedSkillAfterDeath

takes float array with 2 elements. First element representing minimal level to enable EXP penalization. Second number representing EXP multiplier when player died with life insurance or enabled "SecureReachedSkill":1 here

LevelMdf

float array representing perk behavior for every perk level. 1 means vannilla settings. Float number represents stamina modifier multiplier (lower number increase stamina)

RequiredExp

float array representing required EXP for every perk level. Count of elements must be equel to LevelMdf count!!!

AnabolicMdf

takes float number representing EXP multiplier when you took steroids in game. To boost default gain must be value higher than 1

MoveRun

takes float number representing gained EXP per second while running

MoveSprint

takes float number representing gained EXP per second while sprinting

ClimbFast

takes float number representing gained EXP per second while climbing fast

ClimbSlow

takes float number representing gained EXP per second while climbing

SwimFast

takes float number representing gained EXP per second while swimming fast

SwimSlow

takes float number representing gained EXP per second while swimming