ND_1_RP_Perks_Stamina.json - AlPepino/Next-Days GitHub Wiki
DisableStaminaPerkWhenAiming
takes values 0/1, disable/enable this feature. 1 means no stamina boost while aiming
PenalizedSkillAfterDeath
takes float array with 2 elements. First element representing minimal level to enable EXP penalization. Second number representing EXP multiplier when player died with life insurance or enabled "SecureReachedSkill":1
here
LevelMdf
float array representing perk behavior for every perk level. 1 means vannilla settings. Float number represents stamina modifier multiplier (lower number increase stamina)
RequiredExp
float array representing required EXP for every perk level. Count of elements must be equel to LevelMdf count!!!
AnabolicMdf
takes float number representing EXP multiplier when you took steroids in game. To boost default gain must be value higher than 1
MoveRun
takes float number representing gained EXP per second while running
MoveSprint
takes float number representing gained EXP per second while sprinting
ClimbFast
takes float number representing gained EXP per second while climbing fast
ClimbSlow
takes float number representing gained EXP per second while climbing
SwimFast
takes float number representing gained EXP per second while swimming fast
SwimSlow
takes float number representing gained EXP per second while swimming