ND_1_RP_Perks_Reputation.json - AlPepino/Next-Days GitHub Wiki

EnableHallOfFame

takes values 0/1, disable/enable hall of fame

StoreLastSessionInHoF

takes values 0/1, disable/enable tracking just reached delta reputation unlike the whole reputation

MaxCountRecords

takes number representing max count of records in hall of fame

PenalizedSkillAfterDeath

takes float array with 2 elements. First element representing minimal level to enable EXP penalization. Second number representing EXP multiplier when player died with life insurance or enabled "SecureReachedSkill":1 here

LevelMdf

float array representing perk behavior for every perk level. Number represents discount value at traders.

RequiredExp

float array representing required EXP for every perk level. Count of elements must be equel to LevelMdf count!!!

KillPlayerBonus

takes float number representing EXP multiplier of dead player. This is bonus(penalty) for killing experienced player

Sell

takes float array with 2 elements. Value represents EXP multiplier which is used for sold item price. Gained EXP = multiplier * price. First element represents hero's multiplier, second bandit's one.

KillHero

takes float array with 2 elements. Value represents EXP for killing hero caharacter. First element represents EXP for hero, second one for bandit

KillBandit

takes float array with 2 elements. Value represents EXP for killing bandit caharacter. First element represents EXP for hero, second one for bandit

SkinPlayer

takes float array with 2 elements. Value represents EXP for skinning player. First element represents EXP for hero, second one for bandit

KillZombie

takes float array with 2 elements. Value represents EXP for killing zombie. First element represents EXP for hero, second one for bandit

KillAnimal

takes float array with 2 elements. Value represents EXP for killing animal. First element represents EXP for hero, second one for bandit

KillWolf

takes float array with 2 elements. Value represents EXP for killing wolf. First element represents EXP for hero, second one for bandit

KillBear

takes float array with 2 elements. Value represents EXP for killing wolf. First element represents EXP for hero, second one for bandit

LockPicking

takes float array with 2 elements. Value represents EXP for lockpicking vehicle. First element represents EXP for hero, second one for bandit

TreatOthers

takes float array with 2 elements. Value represents EXP for treatmenting others. First element represents EXP for hero, second one for bandit

DestroyCombLock

takes float array with 2 elements. Value represents EXP for destroying lock. First element represents EXP for hero, second one for bandit

DestroyPart

takes float array with 2 elements. Value represents EXP for destroying building part. First element represents EXP for hero, second one for bandit