ND_1_RP_Perks_Hunting.json - AlPepino/Next-Days GitHub Wiki
PenalizedSkillAfterDeath
takes float array with 2 elements. First element representing minimal level to enable EXP penalization. Second number representing EXP multiplier when player died with life insurance or enabled "SecureReachedSkill":1
here
RequiredLevelToSkin
takes number representing required level to enable action "skinning". O means disabled feature
RequiredLevelToGetPelt
takes number representing required level to get pelt after skinning. O means disabled feature
AffectPeltQualityByLevel
takes 0/1 values. 1 means enable this feature, i.e. pelts health is multiplied by current hunting level / max huntint level
PeltIsNotRepairable
takes 0/1 values. 1 means non repairable pelts
LevelMdf
float array representing perk behavior for every perk level. 1 means vanilla setting.
DamageLevelMdf
float array representing perk behavior for every perk level. Float number represent damage bonus against animals. Count of elements must be equel to LevelMdf count!!!
RequiredExp
float array representing required EXP for every perk level. Count of elements must be equel to LevelMdf count!!!
SkinAnimal
takes float number representing gained EXP when skinned animal
KillAnimal
takes float number representing gained EXP when kill animal
KillDeer
takes float number representing gained EXP when kill deer
KillBoar
takes float number representing gained EXP when kill boar
KillWolf
takes float number representing gained EXP when kill wolf
KillBear
takes float number representing gained EXP when kill bear