ND_1_RP_Perks_Hunting.json - AlPepino/Next-Days GitHub Wiki

PenalizedSkillAfterDeath

takes float array with 2 elements. First element representing minimal level to enable EXP penalization. Second number representing EXP multiplier when player died with life insurance or enabled "SecureReachedSkill":1 here

RequiredLevelToSkin

takes number representing required level to enable action "skinning". O means disabled feature

RequiredLevelToGetPelt

takes number representing required level to get pelt after skinning. O means disabled feature

AffectPeltQualityByLevel

takes 0/1 values. 1 means enable this feature, i.e. pelts health is multiplied by current hunting level / max huntint level

PeltIsNotRepairable

takes 0/1 values. 1 means non repairable pelts

LevelMdf

float array representing perk behavior for every perk level. 1 means vanilla setting.

DamageLevelMdf

float array representing perk behavior for every perk level. Float number represent damage bonus against animals. Count of elements must be equel to LevelMdf count!!!

RequiredExp

float array representing required EXP for every perk level. Count of elements must be equel to LevelMdf count!!!

SkinAnimal

takes float number representing gained EXP when skinned animal

KillAnimal

takes float number representing gained EXP when kill animal

KillDeer

takes float number representing gained EXP when kill deer

KillBoar

takes float number representing gained EXP when kill boar

KillWolf

takes float number representing gained EXP when kill wolf

KillBear

takes float number representing gained EXP when kill bear