ND_1_RP_Fatigue.json - AlPepino/Next-Days GitHub Wiki
FatigueBasal
takes float number representing energy loss per 1 second while being idle (max energy is 100)
FatigueWalk
takes float number representing energy loss per 1 second while walking (max energy is 100)
FatigueJog
takes float number representing energy loss per 1 second while jogging (max energy is 100)
FatigueSprint
takes float number representing energy loss per 1 second while sprinting (max energy is 100)
FatigueRadiationMultiplier
takes float number representing energy loss multiplier while staying in radiation
FatigueRadiationSickMultiplier
takes float number representing energy loss multiplier while being sick
FatigueHeatMultiplier
takes float number representing energy loss multiplier while being hypothermic
Resting
takes float number representing energy boost per 1 second while sleeping
RestingPenaltyHeat
takes float number representing energy boost multiplier while being hypothermic
RestingPenaltyShelter
takes float number representing energy boost multiplier while not being in shelter
ClosedEyesWhileSleeping
takes values 0/1, disable/enable closed eyes while sleeping
EpinephrineEnergyBoost
takes float number representing energy boost when you took epinephrine
SleepingBag
takes string array where is declared class name of item counting as sleeping bag. When you sleep close to this item you get shelter benefit
FoodBonuses
takes object array where is declared food bonuses when you ate it. Object has these variables:
- Item: class name of item
- Energy: takes float number representing energy boost per quantity unit
- Alcohol: takes float number representing alcohol boost per quantity unit
- Radiation: takes float number representing radiation boost per quantity unit
- Toxicity: takes float number representing toxicity boost per quantity unit
LiquidBonuses
takes object array where is declared liquid bonuses when you drunk it. Object has these variables:
- LiquidID: representing ID type of liquid. Some basic liquid types ID are mentioned here
- Energy: takes float number representing energy boost per quantity unit
- Alcohol: takes float number representing alcohol boost per quantity unit
- Radiation: takes float number representing radiation boost per quantity unit
- Toxicity: takes float number representing toxicity boost per quantity unit