ND_1_RP_Fatigue.json - AlPepino/Next-Days GitHub Wiki

FatigueBasal

takes float number representing energy loss per 1 second while being idle (max energy is 100)

FatigueWalk

takes float number representing energy loss per 1 second while walking (max energy is 100)

FatigueJog

takes float number representing energy loss per 1 second while jogging (max energy is 100)

FatigueSprint

takes float number representing energy loss per 1 second while sprinting (max energy is 100)

FatigueRadiationMultiplier

takes float number representing energy loss multiplier while staying in radiation

FatigueRadiationSickMultiplier

takes float number representing energy loss multiplier while being sick

FatigueHeatMultiplier

takes float number representing energy loss multiplier while being hypothermic

Resting

takes float number representing energy boost per 1 second while sleeping

RestingPenaltyHeat

takes float number representing energy boost multiplier while being hypothermic

RestingPenaltyShelter

takes float number representing energy boost multiplier while not being in shelter

ClosedEyesWhileSleeping

takes values 0/1, disable/enable closed eyes while sleeping

EpinephrineEnergyBoost

takes float number representing energy boost when you took epinephrine

SleepingBag

takes string array where is declared class name of item counting as sleeping bag. When you sleep close to this item you get shelter benefit

FoodBonuses

takes object array where is declared food bonuses when you ate it. Object has these variables:

  • Item: class name of item
  • Energy: takes float number representing energy boost per quantity unit
  • Alcohol: takes float number representing alcohol boost per quantity unit
  • Radiation: takes float number representing radiation boost per quantity unit
  • Toxicity: takes float number representing toxicity boost per quantity unit

LiquidBonuses

takes object array where is declared liquid bonuses when you drunk it. Object has these variables:

  • LiquidID: representing ID type of liquid. Some basic liquid types ID are mentioned here
  • Energy: takes float number representing energy boost per quantity unit
  • Alcohol: takes float number representing alcohol boost per quantity unit
  • Radiation: takes float number representing radiation boost per quantity unit
  • Toxicity: takes float number representing toxicity boost per quantity unit