ND_0_RP_vehicles_settings.json - AlPepino/Next-Days GitHub Wiki
Takes objects array where object has these variables:
- DamageLight: takes positive real number which represents damage threshold with no affects for vehicle
- DamageHeavy: takes positive real number which represents damage threshold with heavy affects on vehicle
- EnableCutDownTrees: takes 0/1 (disable/enable) option to cut down a tree while you hit it
- RequiredImpulseToCutDown: takes positive real number which represents needed strength to cut down a tree
- DamageContactCoefHitTree: takes positive real number which represents coef for multiply final impulse. This is the way how to make vehicle more durable while hitting an obstacle.
- DamageContactCoefHitAI: takes positive real number which represents coef for multiply final impulse. This is the way how to make vehicle more durable while hitting an obstacle.
- DamageContactCoefHitAnyOther: takes positive real number which represents coef for multiply final impulse. This is the way how to make vehicle more durable while hitting an obstacle.
- DamageToKillCrew: takes positive real number which represents required threshold impulse to killing vehicle crew while hitting an obstacle.
This setting overrides original behavior. If you leave it empty then vannila one will be used.