ND_0_MS_trader.json - AlPepino/Next-Days GitHub Wiki

QuestNominal

takes any positive integer which represents maximal quests run at same time (NPC quests)

GiftToNewPlayer

takes an array of three integers. First element represents ID currency. Second element represents ammount +/-. Third element represents maturity in days. So you are able to give new connected player some gift or debt, it is up to you.

NPC_Menu_blur

takes real number from 0 to 1. 0 means disable blur effects when you are in menu

ATM_Menu_blur

takes real number from 0 to 1. 0 means disable blur effects when you are in ATM menu

ATM_NotRequiresPaymentCard

takes values 0/1, disable/enable requiring payment card to access ATM

TraderRestockingPerTime

takes any positive integer which represents time period in seconds for restocking goods and traders money.

BankProfit

takes any positive real number which represents bank profit from every realized trade case (buying/selling)

BankLoanLimitPerAssets

takes any positive real number which represents bank loan limit for player by bank assets. Bank assets consists of players deposits and traders balance.

BankLoanInterestPerDay

takes any positive real number which represents loan interest per day. In case of a period longer than one day the final interest is estimated

= period count * BankLoanInterestPerDay ^ -0.2

BankRewardForWantedPerson

takes integer array where first element means base reward for hunter, seconds element means % of amounts due (variable). Total reward = base + variable.

e.g:

debt = 100000;
BankRewardForWantedPerson = {5000, 1};

total reward for hunter = 5000 + 1/100 * 100000

PlayerDepositLimit

takes any positive integer which represents player's deposit limit.

PlayerLoanLimit

takes any positive integer which represents player's loan limit. Final loan limit is determined by minimal value of PlayerLoanLimit and BankLoanLimitPerAssets.

DisableExchange

takes 0/1 (enable/disable) exchange option in ATM

NoKeyForBoughtVehicle

takes values 0/1, disable/enable spawning vehicle key when buing some car.

KillZombiesWhileAttackAtTrader

takes values 0/1, disable/enable killing zombie attacked you while staying in safe zone (works just in case when is ON god mode).

ShowAvailableItemInStock

takes values 0/1, disable/enable showing available items in trader stock.

ShowItemsWithNoStock

takes values 0/1, disable/enable showing goods in case of zero stock.

ShowItemsNotTradeable

takes values 0/1 (disable/enable) showing items in shop which I can't trade

FoodRaw

takes any positive real number which represents price ratio in case of raw state (meat)

FoodBaked

takes any positive real number which represents price ratio in case of baked state (meat)

FoodBoiled

takes any positive real number which represents price ratio in case of boiled state (meat)

FoodDried

takes any positive real number which represents price ratio in case of dried state (meat)

FoodBurned

takes any positive real number which represents price ratio in case of burned state (meat)

FoodRotten

takes any positive real number which represents price ratio in case of rotten state (meat)

LiquidPricelist

takes an mapped array where key is a ID of liquid and element represents price of liquid per ml

Important keys:

  • 512 - water
  • 2048 - vodka
  • 4096 - beer
  • 8192 - gasoline

If this array is set up then you get extra money for bottle content