ND_0_MS_trader.json - AlPepino/Next-Days GitHub Wiki
QuestNominal
takes any positive integer which represents maximal quests run at same time (NPC quests)
GiftToNewPlayer
takes an array of three integers. First element represents ID currency. Second element represents ammount +/-. Third element represents maturity in days. So you are able to give new connected player some gift or debt, it is up to you.
NPC_Menu_blur
takes real number from 0 to 1. 0 means disable blur effects when you are in menu
ATM_Menu_blur
takes real number from 0 to 1. 0 means disable blur effects when you are in ATM menu
ATM_NotRequiresPaymentCard
takes values 0/1, disable/enable requiring payment card to access ATM
TraderRestockingPerTime
takes any positive integer which represents time period in seconds for restocking goods and traders money.
BankProfit
takes any positive real number which represents bank profit from every realized trade case (buying/selling)
BankLoanLimitPerAssets
takes any positive real number which represents bank loan limit for player by bank assets. Bank assets consists of players deposits and traders balance.
BankLoanInterestPerDay
takes any positive real number which represents loan interest per day. In case of a period longer than one day the final interest is estimated
= period count * BankLoanInterestPerDay ^ -0.2
BankRewardForWantedPerson
takes integer array where first element means base reward for hunter, seconds element means % of amounts due (variable). Total reward = base + variable.
e.g:
debt = 100000;
BankRewardForWantedPerson = {5000, 1};
total reward for hunter = 5000 + 1/100 * 100000
PlayerDepositLimit
takes any positive integer which represents player's deposit limit.
PlayerLoanLimit
takes any positive integer which represents player's loan limit. Final loan limit is determined by minimal value of PlayerLoanLimit and BankLoanLimitPerAssets.
DisableExchange
takes 0/1 (enable/disable) exchange option in ATM
NoKeyForBoughtVehicle
takes values 0/1, disable/enable spawning vehicle key when buing some car.
KillZombiesWhileAttackAtTrader
takes values 0/1, disable/enable killing zombie attacked you while staying in safe zone (works just in case when is ON god mode).
ShowAvailableItemInStock
takes values 0/1, disable/enable showing available items in trader stock.
ShowItemsWithNoStock
takes values 0/1, disable/enable showing goods in case of zero stock.
ShowItemsNotTradeable
takes values 0/1 (disable/enable) showing items in shop which I can't trade
FoodRaw
takes any positive real number which represents price ratio in case of raw state (meat)
FoodBaked
takes any positive real number which represents price ratio in case of baked state (meat)
FoodBoiled
takes any positive real number which represents price ratio in case of boiled state (meat)
FoodDried
takes any positive real number which represents price ratio in case of dried state (meat)
FoodBurned
takes any positive real number which represents price ratio in case of burned state (meat)
FoodRotten
takes any positive real number which represents price ratio in case of rotten state (meat)
LiquidPricelist
takes an mapped array where key is a ID of liquid and element represents price of liquid per ml
Important keys:
- 512 - water
- 2048 - vodka
- 4096 - beer
- 8192 - gasoline
If this array is set up then you get extra money for bottle content