ND_0_MS_contamined.json - AlPepino/Next-Days GitHub Wiki

ZombiesResistToxicity

takes values 0/1, disable/enable resist against toxicity

RadiationAffectsNVG

takes values 0/1, disable/enable interference of NVG in case of entering radiation zone

RadiationResistanceInBuilding

takes any positive real number which represents building protection against radiation in Sv/h.

AntiRadBlockDurationEffect

takes any positive integer which represents duration effect of anti-rad pills in seconds.

EffectAntiRadBlockPills

takes any positive integer which represents radiation doses reduction per second in Sv/h

AutoRadiationReduce

takes any positive real number which represents natural reduce radiation doses in body per second in Sv/h

GeigerSoundEffect_Radiation_Low

takes any positive integer which represents max value of low radiation in game. White pointer in game while measuring radiation by Geiger-Counter.

GeigerSoundEffect_Radiation_Medium

takes any positive integer which represents max value of medium radiation in game. Yellow pointer in game while measuring radiation by Geiger-Counter.

GeigerSoundEffect_Radiation_High

takes any positive integer which represents max value of high radiation in game. Orange pointer in game while measuring radiation by Geiger-Counter. Any value above this is represented by red pointer.

EfficiencyNBCbyState

takes an array of five positive float number which represents NBC efficiency for all state. First element represent "pristine" etc.

WaterDrainInRadiationPerSec

takes any positive integer which represents top water loss while staying in radiation per second. Maximal player hydration is 5000.

RadiationCapForCalc

takes any positive integer which represents radiation level for reaching maximum water loss per second.

ArmorRatioNBCforWaterDrain

takes any positive real number which represents armor ratio protection against water loss in case of 100 % radiation protection.

HeadgearsDetermineBodyProtection

takes values 0/1, disable/enable this option. Enable means that the just headgears stuff determine body protection (mask + hood + filter).

NotRequiredFilterForRadiation

takes values 0/1, disable/enable filter requirement to achieve full protection against radiation.

RadiationLimitToContamineItems

takes any positive integer which represents minimal radiation strength to contamine player's stuff in Sv/h. It is very usefull for players to set it up to same value like GeigerSoundEffect_Radiation_Low or GeigerSoundEffect_Radiation_Medium

EnableFoodDecontamination

takes values 0/1, disable/enable food decontamination.

RadiationLimitDegradingAttachments

takes any positive integer which represents minimal radiation strength to start degrading player's attachments in Sv/h. 0 means no damage. It is very usefull for players to set it up to same value like GeigerSoundEffect_Radiation_Medium or GeigerSoundEffect_Radiation_High

DamageToAttachmentsCoef

DamageToAttachmentsExponent

takes any positive real number.

Final damage to attachment = ( RADIATION - RadiationLimitDegradingAttachments ) ^ DamageToAttachmentsExponent * DamageToAttachmentsCoef.