ND_0_MS.json - AlPepino/Next-Days GitHub Wiki
RequiresWalkieTalkie
takes values 0/1, disable/enable requirement to having working walkie-talkie to get echo about missions
BaseRadioUncoverAllMissions
takes values 0/1, disable/enable. It gives new purpose to large walkie-talkie. 1 means uncovering all mission on map when you possess it (the one that can be shown on map of course)
RequiredTunedFrequency
takes float number representing required frequency to pop up mission messages
ShowPlayersOnMap
takes values 0/1, disable/enable marking your position into map.
SetMapPositionToPlayer
takes values 0/1, disable/enable zooming map to your current position. Most probably not compatible with some custom map mods.
ShowMissionRadius
takes values 0/1, disable/enable showing dangerous/safe mission radius in map
LabelOfSafeZone
takes string value, which represents label for safe zone area. Leaving empty disable this option.
DamageSpawnedVehiclesInMission
takes values 0/1, disable/enable damaging of spawned mission vehicle
DeleteDeadMissionAI
0/1 (disable/enable) dead AI deleting when mission is despawned (default is 1)
DeleteAliveMissionAI
0/1 (disable/enable) alive AI deleting when mission is despawned (default is 0)
AllowedRatioAliveMissionAI
float value in range from 0 to 1 representing ratio of alive AI to fulfill mission condition
EnableSafePosition
takes values 0/1, disable/enable using safe position for vanilla contamined area. In case of spawning in that zone you are immediately teleported to safe location.
UseDefaultSafePosition
takes values 0/1, disable/enable using vanilla vector array of safe positions to teleporting
SafePositions
array of positions (x,y). This is an alternative to declare new safe positions in case of teleporting from dangerous position to safe one.