Analysis of Glavenus Materials - Akkokoro/Remastering-Textures-in-Substance GitHub Wiki

Part 2 - Analysis of Glavenus Materials

Glavenus Materials on Texturing follows the next rules:

  • The closer to the Edge of the spikes, blue paint will have higher Metallic values and less Roughness.
  • Edges will always reach 100% Metallic Value.
  • The closer to the center of the scales, red paint will have more Roughness and less Metallic Values.
  • All Metallic Values will never go below 35%.
  • All Roughness Values will never go below 23%.
  • The maximum Roughness Value will be of 80% and will ONLY apply on the Height Map Brush Thin lines strokes.
  • The Height Map scratches have shadows drawn on the Base Color Layer.
  • If two big horns are too close one to each other they form a path of blue colored thick shells in between.

Main Color Palette You can pick different colors from this palette depending on how bright you want your weapon to look.

Continue the Tutorial on Part 3