(extension).SetupWeaponItem - Aidanamite/AssetsLib GitHub Wiki

I have not fully tested this method so I don't know the ins and outs of what is triggered when but it should work

Extension of: WeaponEquipmentMaster

Description:

Use to do the basic configuration of a WeaponEquipmentMaster object. This does not include the configuation done using SetupBasicItem and SetupEquipmentItem

Return Type: void

Arguments:

  • string EffectAssetName An effect asset name
  • float MainAttackCooldown The main attack cooldown (in secs)
  • float SecondaryAttackCooldown The secondary attack cooldown (in secs)
  • float MainAttackBackwardsPushForce
  • float SecondaryAttackBackwardsPushForce
  • string MainAttackCombo1EffectAssetName An effect asset name
  • string MainAttackCombo2EffectAssetName An effect asset name
  • string MainAttackCombo3EffectAssetName An effect asset name
  • string SecondaryAttackEffectAssetName An effect asset name
  • string SecondaryChargedAttackEffectAssetName An effect asset name
  • float SecondaryAttackDamageMultiplier
  • string MissAttackEffect An effect asset name