random notes - Aib0t/Bluriest GitHub Wiki
Blur can be run with unpacked files, if file structure is preserved [UNTESTED]
No need to repackage the file. Game read files from the extracted folder. Delete or rename the original file.
Works, but with proper directory structure, the same inside the pak file. So will not have problem with character limit.
PGR 4 file format
Re: Project Gotham Racing 4 models (.pak_hrd)
Post by chrrox ยป Thu Jul 22, 2010 1:35 am this format looks annoying the file is zlib compressed sections and appears to store information about the extracted files in the original file table. like the model structure and dds headers. a custom program would be needed to read these as i do not know how to read zlib easily in max.
Most of the data for the car is in the Peugeot_Flux.pak_hrd file. This file contains mostly compressed data chunks with uncompressed data in between. I use the program "offzip" to decompress the data. The decompressed data contains no headers as the header information was already uncompressed. The compressed data starting at offset 000947ad is almostly certainly the main model's vertex data, however it does not use standard floating point. The compressed data starting at offset 000cf16d is the face array index, which are tristrips that are reset by the bytes "FF FF". This file references a model containing around 17,000 vertexes. The compressed data starting at 0002b07d contains a dds texture. The smallest compressed chunks contain a model that has 31 vertexes. Over all there are 118 compressed chunks.
007 blood stone .pak
Post subject: Re: 007 James Bond Blood Stone PS3 (pak) tool PostPosted: Wed Jan 17, 2018 1:41 pm Site Admin User avatar Joined: Wed Jul 30, 2014 9:32 pm Posts: 11886 Use the new script 0.3.3 http://aluigi.org/bms/blur.bms but first edit the WORK_AROUND variable in it with a text editor for setting it to 1.
Game Ripper Post subject: Re: 007 James Bond Blood Stone PS3 (pak) tool PostPosted: Thu Jan 31, 2019 9:24 pm Joined: Sat Sep 02, 2017 12:56 pm Posts: 121 Hi, may I ask someone to look into this? I'm unpacking files from Blood Stone PS3 & the script (blur.bms with edited WORK_AROUND variable) works with most PAKs but this one. I tried both quickbms.exe & quickbms_4gb_files.exe but result is always the same: the program extracts 1 file and stops because there's a memory allocation problem. Bye and thanks in advance!