Climbable faces - Ahrkylien/BF1942-Blender-add-on GitHub Wiki

****To create climbable faces like for ladders and nets you have to keep the following in mind:
The following is all in local (blender) coordinates to the climbable mesh:
Normals do not influence the side on which you climb.
You always climb facing the positive y axis.
You always climb at y = 0. (So you might get teleported to that position)
Your x position does not get teleported.
When touching a face while being below z = 0 you must be facing towards the positive y to be able to climb.
When touching a face while being above z = 0 you must be facing towards the negative y to be able to climb.

These last two rules are created by the game developers to be able to climb down a net/ladder while facing the wrong direction. So you basically get teleported to the other side of the ladder which is the side that is not facing the building you are standing on.