zzPuzzles - Afronomical/Producing-Games-24 GitHub Wiki

Patient task ideas:

Medicine distribute/fetch meds. Give food make sure they eat. Play music for them (piano). Pray.

Demon Task/events ideas:

Trigger events/tasks:

Beelzebub: Beelzebub's event "the feast begins" will center around the glutton trait, making it almost "eat" away at the players time so that they wont have as much time to look around for key items for the exorcism.

Leviathan: Leviathan's tasks "Chalice of Envy-gelism" and "An envious pallet" will center around its trait of being envious/jealous. for the two tasks for the first draft the underlaying theme became that it doesn't want you to use the prayer objects since its jealousy makes it very possessive of its own belongings, as well at that it wants what everyone else has.

Mammon: For Mammon's tasks "Greedful Harmony" and "It's greed-licious" are meant to be used as a sort of springboard for further interactions with it, for example in "greedful Harmony" Mammon steals something, this can also be taken as a show of it taking things that others have or use daily, which we can use for other items that the player might need for its exorcism or to take care of the patients.

exorcism:

Didn't really come up with to much for this for the firs draft, would like to get more input from ND and LD for how to plan these.

explanation on difference between trigger and event:

A task is something that will use the demons personality to have the player do something while a trigger can be something that happens because of a different task. Example on that can be if the active demon is Mammon then if the player buys medicine then it will trigger an aggravated response which can lead to a aggressive hunt if repeated, other times it can just go straight to a chase.

Draft ideas:

These ideas are just here for discussion no need to implement if they aren't added to the column's bellow.

ND


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Suggestion for demon interactions:

We can use some of the tasks as a base line task that they all share and behave very similar for it to throw the player a little of which one it might be. example for this is is going to be "feed the needy", "The feast begins", "An envious pallet" and "Its greed-licious ", where they all are centered around each of the demons main personality trait but still will be very similar.

Further interactions we can look in to where they will act the same would be their angered states and if they have a aggravated state before their angered state we can have them do some actions there that would be similar and some that are very distinct.

Notes for each demon:

(just to help with understanding for each task/evet as well as guide lines for making new tasks/event) Leviathan each trigger task should try to play with its nature of envy/jealousy.

Beelzebub each trigger task should try to play with its nature of glutteny.

mammon each trigger task should try to play with its nature of greed.