zzNPCs ‐ Demons and Patients - Afronomical/Producing-Games-24 GitHub Wiki

Demons


Patients

Backstories


Meetings

NPC Team Meeting - Week 1 – 26th January 2024

Notes from that meeting are here for ease of access. This page could be rearranged as ideas become more concrete.

Possession behaviours

Gluttony: NPC tries to eat other patients and the player.

Greed: Steals items and moves them (off-screen), steals medicine and consumes it, drug-induced rage towards the player.

Envy: Jealous of player, tries to trick player into thinking they are a different patient, tries to kill player because they want to be you / bring you down so that they are better than you.

Various voice lines

Normal patient and possessed lines. Different for each sin, acts as a hint to the player as to which demon it is. E.g. Envy lines talk about wanting things, maybe obsession towards the player?

Visual indicators

Gluttony: More visible blood around mouth as night progresses, slows down?

Greed: More items move / move more frequently, more medicine is used up, more erratic?

Envy: Voice lines get more obsessive and patient starts to stalk player?

Patient Sanity

Each possessed patient has different states of possession that worsen over time. Behaviour will start out as very normal and will devolve throughout the night, leading to it being obvious who the possessed patient is and who they are possessed by.

Book

Each page on the demon has their name and a short description of the behaviour to expect.

E.g. People possessed by envy are known to become more obsessive towards their target, before injuring or killing them. The ritual is on the other page, so players can see what needs to be found.

UI Example:

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