QA ‐ Rage mode Trigger - Afronomical/Producing-Games-24 GitHub Wiki

Rage Mode Activation

How trigger works

  • The rage mode is a random chance RNG to spawn in a round.
  • The RNG is based on the % of the demon spawning.
  • The RNG trigger, is triggered twice in an hour. Once at the beginning of the hour, another half way through.

Hour 1 starts

  • Rage mode chance = 0%
  • Player plays the hour.
  • Player ends hour 1.

Hour 2 starts

  • check has rage mode happened?
  • If no- rage mode chance = 20% - check sanity - If sanity is 100-80 + 5% (see sanity table on wiki for all numbers*)
  • Half way though hour check has rage mode happened/happening?
  • If no- rage mode chance = 20% - check sanity - If sanity is 100-80 + 5% (see sanity table on wiki for all numbers*)
  • If Currently active - rage mode = 0%
  • Hour 2 ends

Hour 3 starts

  • Check has rage mode happened?
  • If no- rage mode chance = 40% + sanity%
  • If yes- reset to 0% + Sanity%
  • Half way though hour check has rage mode happened/happening?
  • If no- rage mode chance = 40% + sanity%
  • If Currently active - rage mode = 0%
  • If Happened previous round - rage mode = sanity%
  • Hour 3 ends

Hour 4 starts

  • Check has rage mode has happened?
  • If no – rage mode chance = 100%
  • If yes- reset to 0% + Sanity%
  • Hour 4 ends

Hour 5 starts

  • Rage mode = sanity%
  • Half way though hour check has rage mode happening?
  • If Currently active - rage mode = 0%
  • If no - rage mode = sanity%
  • Hour 5 ends

Hour 6 starts

  • Rage mode = sanity%
  • Half way though hour check has rage mode happening?
  • If Currently active - rage mode = 0%
  • If no - rage mode = sanity%
  • Hour 6 ends

Hour 7 starts.

  • Rage mode = 100%
  • Hour 7 ends

Hour 8 starts.

  • Rage mode = 100%
  • Hour 8 ends

How does Rage Mode work

Spawn point

  • The Rage mode imp will spawn in the patient's (who is possessed) room

Wandering

  • The imp will have a player location check
  • If player is in the underground crypt - Imp will go downstairs - Imp will be in wandering state until seen player (check imp state flow chart**)
  • if player is in hospital wing/main hall - Imp will have patrol points throughout the hospital wing and main hall in wandering state

Chasing

  • Once player enters imp FOV (field of view) the imp will lock on to player and chase.
  • If imp catches player, they are sent back to the study, one hour passed and a patient dies.
  • If player is out of imp FOV for 20 seconds imp will lose tracking of player and go back to patrolling.
  • if player hides the imp will lose tracking and go back to patrolling

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