Demon Tells ‐ Patients - Afronomical/Producing-Games-24 GitHub Wiki
Demon Tells - Patients
Patient States
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If Demon = Beelzebub or Leviathan
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Hour 1
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Patient state = 20% chance of Hiding (for each patient)
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Hour 2
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If patient Has not been in hiding state
- Patient state = 30%
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If patient has been in hiding state
- Patient state = 20% + Sanity%
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Hour 3
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If patient Has not been in hiding state
- Patient state = 40%
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If patient has been in hiding state
- Patient state = 20% + Sanity%
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Hour 4
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If patient Has not been in hiding state
- Patient state = 50%
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If patient has been in hiding state
- Patient state = 20% + Sanity%
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Hour 5
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If patient Has not been in hiding state BUT has been in Hungry or Greed
- Patient state = 100%
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If patient has been in hiding state Patient state = 20% + Sanity%
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Hour 6
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Patient state = 30%
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Hour 7
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Patient state = 30%
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Hour 8
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Patient state = 30%
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If Demon = Beelzebub or Mammon
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Hour 1
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Patient state = 20% chance of Hungry (for each patient except patient possessed)
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Hour 2
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If patient Has not been in Hungry state
- Patient state = 30%
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If patient has been in Hungry state
- Patient state = 20% + Sanity%
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Hour 3
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If patient Has not been in Hungry state
- Patient state = 40%
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If patient has been in Hungry state
- Patient state = 20% + Sanity%
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Hour 4
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If patient Has not been in Hungry state
- Patient state = 50%
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If patient has been in Hungry state
- Patient state = 20% + Sanity%
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Hour 5
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If patient Has not been in Hungry state BUT has been in Hiding or Greed
- Patient state = 100%
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If patient has been in Hungry state
- Patient state = 20% + Sanity%
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Hour 6
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Patient state = 30% Hungry
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Hour 7
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Patient state = 30% Hungry
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Hour 8
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Patient state = 30% Hungry
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If Demon = Leviathan or Mammon
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Hour 1
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Patient state = 20% chance of Greed (for each patient except patient possessed)
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Hour 2
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If patient Has not been in Greed state
- Patient state = 30%
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If patient has been in Greed state
- Patient state = 20% + Sanity%
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Hour 3
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If patient Has not been in Greed state
- Patient state = 40%
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If patient has been in Greed state
- Patient state = 20% + Sanity%
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Hour 4
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If patient Has not been in Greed state
- Patient state = 50%
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If patient has been in Greed state
- Patient state = 20% + Sanity%
-
Hour 5
-
If patient Has not been in Greed state BUT has been in Hungry or Hiding
- Patient state = 100%
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If patient has been in Greed state
- Patient state = 20% + Sanity%
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Hour 6
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Patient state = 30% Greed
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Hour 7
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Patient state = 30% Greed
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Hour 8
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Patient state = 30% Greed