Demon Tells ‐ Patients - Afronomical/Producing-Games-24 GitHub Wiki

Demon Tells - Patients

Patient States

  • If Demon = Beelzebub or Leviathan

  • Hour 1

  • Patient state = 20% chance of Hiding (for each patient)

  • Hour 2

  • If patient Has not been in hiding state

    • Patient state = 30%
  • If patient has been in hiding state

    • Patient state = 20% + Sanity%
  • Hour 3

  • If patient Has not been in hiding state

    • Patient state = 40%
  • If patient has been in hiding state

    • Patient state = 20% + Sanity%
  • Hour 4

  • If patient Has not been in hiding state

    • Patient state = 50%
  • If patient has been in hiding state

    • Patient state = 20% + Sanity%
  • Hour 5

  • If patient Has not been in hiding state BUT has been in Hungry or Greed

    • Patient state = 100%
  • If patient has been in hiding state Patient state = 20% + Sanity%

  • Hour 6

  • Patient state = 30%

  • Hour 7

  • Patient state = 30%

  • Hour 8

  • Patient state = 30%


  • If Demon = Beelzebub or Mammon

  • Hour 1

  • Patient state = 20% chance of Hungry (for each patient except patient possessed)

  • Hour 2

  • If patient Has not been in Hungry state

    • Patient state = 30%
  • If patient has been in Hungry state

    • Patient state = 20% + Sanity%
  • Hour 3

  • If patient Has not been in Hungry state

    • Patient state = 40%
  • If patient has been in Hungry state

    • Patient state = 20% + Sanity%
  • Hour 4

  • If patient Has not been in Hungry state

    • Patient state = 50%
  • If patient has been in Hungry state

    • Patient state = 20% + Sanity%
  • Hour 5

  • If patient Has not been in Hungry state BUT has been in Hiding or Greed

    • Patient state = 100%
  • If patient has been in Hungry state

    • Patient state = 20% + Sanity%
  • Hour 6

  • Patient state = 30% Hungry

  • Hour 7

  • Patient state = 30% Hungry

  • Hour 8

  • Patient state = 30% Hungry


  • If Demon = Leviathan or Mammon

  • Hour 1

  • Patient state = 20% chance of Greed (for each patient except patient possessed)

  • Hour 2

  • If patient Has not been in Greed state

    • Patient state = 30%
  • If patient has been in Greed state

    • Patient state = 20% + Sanity%
  • Hour 3

  • If patient Has not been in Greed state

    • Patient state = 40%
  • If patient has been in Greed state

    • Patient state = 20% + Sanity%
  • Hour 4

  • If patient Has not been in Greed state

    • Patient state = 50%
  • If patient has been in Greed state

    • Patient state = 20% + Sanity%
  • Hour 5

  • If patient Has not been in Greed state BUT has been in Hungry or Hiding

    • Patient state = 100%
  • If patient has been in Greed state

    • Patient state = 20% + Sanity%
  • Hour 6

  • Patient state = 30% Greed

  • Hour 7

  • Patient state = 30% Greed

  • Hour 8

  • Patient state = 30% Greed

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