pboProject - Aeryes/DayZ-Samples GitHub Wiki
Learn the basics of pboProject so you can pack your own mods and get them ready for the Steam workshop.
To open pboProject search for it in the Windows search bar. Once open the following window should appear on your screen:
Lets discuss some of what we see here: At the top of the window you will see a button called '-Mod Folder Output...'. Click on this folder to set the directory for where your packaged pbo will save to.
Just below that button you will see 'Source Folder'. Click on this button to point pboProject to the path of the mod you want to pack into pbo format. In the case shown in the image P:\ is my pdrive, inf is my prefix folder and ClothingSample is my mod to be packaged. Always select the folder for your mod to be packaged in this case.
Next up we have log information. If pboProject has issues packaging your mod this is where you would go to view what the issues are. I usually select Noisy to Log option here.
On the right side of Logs you can see the Options menu. Here is some brief but detailed information about some of these options:
- -K Sign Pbo(s): This option uses your generated key to sign the pbo so you can post it to Steam workshop to be used on live servers.
- -! Obfuscate: Obfuscates your pbo so people can not unpack it.
The Crunch button starts the process of packaging your pbo file.
The Setup Button:
Just above the 'Crunch' but you will see a button named 'Setup'. Hit that button and the following window should appear:
There are only a few things we will discuss about these settings.
Firstly, take note of '-Engine' option at the top of the window. Make sure this is selected to 'DAYZSA'.
Next look near the bottom of the window for the '-Key Signings Pbos' options. Click on the 'Or, create a Key' button to make a new key. Save the key. You will use this key to pack your mods and sign them as discussed earlier on this page.