ClothingTextures - Aeryes/DayZ-Samples GitHub Wiki
Learn how to add new vanilla DayZ textures to the game!!!
NOTE: THIS TUTORIAL DOES NOT REQUIRE EXTENSIVE CODING KNOWLEDGE.
On this page you will learn how to add new textures into the game and setup a pbo for your new mod.
Adding clothing textures is the perfect starting point for someone new to modding in DayZ. Making your own modpack that includes textures from the base game will allow you to learn the foundations of DayZ modding and have a great end result.
To get started navigate to the code section of this repository and enter the 'ClothingTexture' folder. This folder contains all you need to make your first clothing texture mod.
Understanding what you see:
Looking at code and lots of folders with various files can seem overwhelming. However, once you get a good grasp at the foundations it becomes a lot easier to see the bigger picture.
Upon opening the ClothingTexture folder you will be presented with the following:
Some notes about what you see here:
- platecarrier and tops folder are simply locations to store texture files for easier organization.
- config.cpp contains all the information DayZ needs to process you textures and allow them to show up ingame. Click on confg.cpp for detailed information on how to use it. The comments in the file describe everything you need to know.
What are .paa files?
.paa files are the files DayZ uses for textures.
How can I use .paa files to make my own textures?
Step 1:
Find the texture you want to edit in P:/DZ/characters and copy it to your desktop or another location of your choosing.
Step 2:
Open DayZ tools and select the tex view option.
Step 3:
Drag and drop your copied texture from Step 1 and hit the file button in the top left of the tex view window. Save the file by doing the following:
- Setting the name of your file to end with .png
- For 'Save as type' option select 'All files'.
Save the file. Now you can edit this png file in your picture editing software of choice.
How can I save as a .paa file?
Follow the steps from above section. Instead of saving as a png file save as a .paa file and select 'Textures' option for 'Save as type'.
I have made my mod, how to I pack it?
By now you should have a mod that is ready for packing. You should already have read the page on pboProject or Addon builder depending on which tool you decide to use. Refer to those pages for packing instrcutions.