V2AnimationProperties - Aeroluna/Heck GitHub Wiki
Noodle Extensions
_position
_rotation
_localRotation
_scale
_dissolve
_dissolveArrow
_interactable
-
_definitePosition
(EXCLUSIVE TO AssignPathAnimation) -
_time
(EXCLUSIVE TO AnimateTrack)
Chroma
_position
may be used in both AnimateTrack
and AssignPathAnimation
Describes the position offset of an object. It will continue any normal movement and have this stacked on top of it.
Track _position
and path _position
will be added together.
Note: One unit in _position
is equal to the width of one lane. (0.6 meters)
Point definition: [x, y, z, time, (optional)easing, (optional)spline]
// Point Definition
{
"_name": "examplePositionPointDef",
"_points": [
[0, 0, 0, 0],
[0, 5, 0, 0.5, "splineCatmullRom"],
[0, 0, 0, 1, "splineCatmullRom"]
]
}, {
"_name": "examplePositionPath",
"_points":[
[0, 0, 0, 0],
[0, 5, 0, 0.25, "splineCatmullRom"],
[0, 0, 0, 0.5, "splineCatmullRom"]
]
}
// AnimateTrack
{
"_time": 4,
"_type": "AnimateTrack",
"_data": {
"_track": "firstPositionDemo",
"_duration": 8,
"_position": "examplePositionPointDef"
}
}
Above event results in:
// AssignPathAnimation
{
"_time": 12,
"_type": "AssignPathAnimation",
"_data": {
"_track": "firstPositionDemo",
"_duration": 4,
"_easing": "easeInBounce",
"_position": "examplePositionPath"
}
}, {
"_time": 16,
"_type": "AssignPathAnimation",
"_data": {
"_track": "firstPositionDemo",
"_duration": 4,
"_easing": "easeOutBounce"
"_position": [
[0, 0, 0, 0]
]
}
}
Above event results in:
_localRotation
may be used in both AnimateTrack
and AssignPathAnimation
This property describes the local rotation offset of an object. This means it is rotated with itself as the origin. Uses euler values. Do note that the note spawn effect will be rotated accordlingly
Track _localRotation
, path _localRotation
, and standard _localRotation
will be added together.
Point definition: [pitch, yaw, roll, time, (optional)easing, (optional)spline]
// Point Definition
{
"_name": "localSpinDemoAnimate",
"_points": [
[0, 0, 0, 0],
[90, 0, 0, 0.25],
[180, 0, 0, 0.5],
[270, 0, 0, 0.75],
[360, 0, 0, 1]
]
}, {
"_name": "localSpinDemoAnimateRev",
"_points": [
[0, 0, 0, 0],
[-90, 0, 0, 0.25],
[-180, 0, 0, 0.5],
[-270, 0, 0, 0.75],
[-360, 0, 0, 1]
]
}, {
"_name": "localSpinDemoPath",
"_points": [
[0, 0, 0, 0],
[0, 0, 90, 0.125],
[0, 0, 180, 0.25],
[0, 0, 270, 0.375],
[0, 0, 360, 0.5]
]
}
// AnimateTrack
{
"_time": 20,
"_type": "AnimateTrack",
"_data": {
"_track": "localRotationDemo",
"_duration": 5,
"_easing": "easeInOutExpo",
"_localRotation": "localSpinDemoAnimate"
}
}, {
"_time": 25,
"_type": "AnimateTrack",
"_data": {
"_track": "localRotationDemo",
"_duration": 5,
"_easing": "easeInOutExpo",
"_localRotation": "localSpinDemoAnimateRev"
}
}
Above event results in:
// AssignPathAnimation
{
"_time": 30,
"_type": "AssignPathAnimation",
"_data": {
"_track": "localRotationDemo",
"_localRotation": "localSpinDemoPath"
}
}
Above event results in:
_rotation
may be used in both AnimateTrack
and AssignPathAnimation
This property describes the world rotation offset of an object. This means it is rotated with the world as the origin. Uses euler values. Think of 360 mode.
Track _rotation
, path _rotation
, and standard _rotation
will be added together.
Point definition: [pitch, yaw, roll, time, (optional)easing]
// Point Definition
{
"_name": "RotationPointsAnimate",
"_points": [
[0, 0, 0, 0],
[0, 90, 0, 0.25],
[0, 180, 0, 0.5],
[0, 270, 0, 0.75],
[0, 360, 0, 1]
]
}, {
"_name": "RotationPointsPath",
"_points":[
[0, 0, 0, 0],
[0, 45, 0, 0.125, "splineCatmullRom"],
[0, -45, 0, 0.25, "splineCatmullRom"],
[0, 22.5, 0, 0.375, "splineCatmullRom"],
[0, -22.5, 0, 0.5, "splineCatmullRom"],
[0, 0, 0, 0.625, "splineCatmullRom"]
]
}
// AnimateTrack
{
"_time": 40,
"_type": "AnimateTrack",
"_data":{
"_track": "RotationDemo",
"_duration": 10,
"_rotation": "RotationPointsAnimate"
}
}
Above event results in:
// AssignPathAnimation
{
"_time": 50,
"_type": "AssignPathAnimation",
"_data": {
"_track": "RotationDemo",
"_duration": 5,
"_rotation": "RotationPointsPath"
}
}, {
"_time": 55,
"_type": "AssignPathAnimation",
"_data": {
"_track": "RotationDemo",
"_duration": 5,
"_rotation":[
[0, 0, 0, 0]
]
}
}
Above event results in:
_scale
may be used in both AnimateTrack
and AssignPathAnimation
Decribes the scale of an object. This will be based off their initial size. A scale of 1 is equal to normal size, anything under is smaller, over is larger.
Track _scale
and path _scale
will be multiplied.
Point definition: [x, y, z, time, (optional)easing, (optional)spline]
// Point Definition
{
"_name": "AnimateTrackScale",
"_points": [
[1, 1, 1, 0],
[0.80, 0.80, 0.80, 0.15, "easeOutCirc"],
[2, 2, 2, 0.5, "easeOutBounce"],
[2, 2, 2, 0.6],
[2.5, 1, 1, 0.8, "easeOutExpo"],
[1, 1, 1, 1, "easeOutBounce"]
]
}, {
"_name": "PathScale",
"_points": [
[1, 1, 1, 0],
[4, 0.5, 1, 0.20, "easeInElastic"],
[1, 1, 1, 0.50, "easeOutElastic"]
]
}
// AnimateTrack
{
"_time": 165,
"_type": "AnimateTrack",
"_data": {
"_track": "scaleTrack",
"_scale": "AnimateTrackScale",
"_duration": 5
}
}
Above event results in:
// AssignPathAnimation
{
"_time":175,
"_type":"AssignPathAnimation",
"_data":{
"_track":"scaleTrack",
"_scale":"PathScale"
}
}
Above event results in:
_dissolve
may be used in both AnimateTrack
and AssignPathAnimation
This property controls the dissolve effect on both notes and walls. It's the effect that happens when things go away upon failing a song. Keep in mind that notes and the arrows on notes have seperate dissolve properties, see _dissolveArrow
Note: How this looks will depend on the player's graphics settings.
0
is fully transparent and 1
is fully opaque.
Track _dissolve
and path _dissolve
will be multiplied together.
Point definition: [transparency, time, (optional)easing]
It is possible to "disable" the jump animation when objects cannot be animated.
// This note will be invisible during the jump animation.
// Remember that if you want the note to be invisible for longer, you should use Chroma's _disableSpawnEffect to hide the spawn effect.
{
"_time": 60,
"_lineIndex": 1,
"_lineLayer": 0,
"_type": 0,
"_cutDirection": 1,
"_customData": {
"_disableSpawnEffect": true,
"_animation": {
"_dissolve": [
[0, 0],
[1, 0],
]
}
}
}
// Point Definition
{
"_name": "dissolveDemoAnimate",
"_points": [
[1, 0],
[0, 0.25],
[0.5, 0.50],
[0, 0.75],
[1, 1]
]
}, {
"_name": "dissolveDemoPath",
"_points": [
[0, 0],
[1, 0.125],
[1, 0.30],
[0, 0.35]
]
}
// AnimateTrack
{
"_time": 60,
"_type": "AnimateTrack",
"_data": {
"_track": "dissolveDemo",
"_duration": 10,
"_dissolve": "dissolveDemoAnimate"
}
}
Above event results in:
// AssignPathAnimation
{
"_time": 70,
"_type": "AssignPathAnimation",
"_data": {
"_track": "dissolveDemo",
"_dissolve": "dissolveDemoPath"
}
}
Above event results in:
_dissolveArrow
may be used in both AnimateTrack
and AssignPathAnimation
This property controls the dissolve effect on the arrows of notes. Similar to the look of the disappearing notes modifier.
This property has no effect on obstacles.
Track _dissolveArrow
and path _dissolveArrow
will be multiplied together.
Point definition: [transparency, time, (optional)easing]
// Point Definition
{
"_name": "dissolveArrowDemoAnimate",
"_points": [
[1, 0],
[0, 1]
]
}, {
"_name": "dissolveArrowDemoPath",
"_points": [
[0, 0.10],
[1, 0.20],
[1, 0.30],
[0, 0.35]
]
}
// AnimateTrack
{
"_time": 80,
"_type": "AnimateTrack",
"_data": {
"_track": "dissolveArrowDemo",
"_duration": 5,
"_dissolveArrow": "dissolveArrowDemoAnimate"
}
}, {
"_time": 85,
"_type": "AnimateTrack",
"_data": {
"_track": "dissolveArrowDemo",
"_duration": 5,
"_dissolveArrow": [
[0, 0],
[1, 1]
]
}
}
Above event results in:
// AssignPathAnimation
{
"_time": 90,
"_type": "AssignPathAnimation",
"_data": {
"_track": "dissolveArrowDemo",
"_dissolveArrow": "dissolveArrowDemoPath"
}
}
_color
may be used in both AnimateTrack
and AssignPathAnimation
Describes the color of an object. Will override any other color the object may have had.
Color is on a scale from 0 - 1, and NOT 0 - 255.
Track _color
and path _color
will be multiplied together.
Point definition: [red, green, blue, alpha, time, (optional)easing]
// Point Definition
{
"_name": "RightColorWallAnimate",
"_points": [
[1, 0, 0, 1, 0.2],
[0, 1, 0, 1, 0.4],
[0, 0, 1, 1, 0.6],
[0, 1, 1, 1, 0.8],
[1, 1, 1, 1, 1]
]
}, {
"_name": "LeftColorWallAnimate",
"_points": [
[1, 0, 0, 0, 0.2],
[0, 1, 0, 0, 0.4],
[0, 0, 1, 0, 0.6],
[0, 1, 1, 0, 0.8],
[1, 1, 1, 0, 1]
]
}, {
"_name": "GradientPathOne",
"_points": [
[1, 0, 0, 0.5, 0.0416],
[0, 1, 0, 0.5, 0.0832],
[0, 0, 1, 0.5, 0.1248],
[1, 0, 0, 0.5, 0.1664],
[0, 1, 0, 0.5, 0.208],
[0, 0, 1, 0.5, 0.2496],
[1, 0, 0, 0.5, 0.2912],
[0, 1, 0, 0.5, 0.3328],
[0, 0, 1, 0.5, 0.3743],
[1, 0, 0, 0.5, 0.416],
[0, 1, 0, 0.5, 0.4576],
[0, 0, 1, 0.5, 0.4992]
]
}, {
"_name": "GradientPathTwo",
"_points": [
[0, 1, 0, 0.5, 0.0416],
[0, 0, 1, 0.5, 0.0832],
[1, 0, 0, 0.5, 0.1248],
[0, 1, 0, 0.5, 0.1664],
[0, 0, 1, 0.5, 0.208],
[1, 0, 0, 0.5, 0.2496],
[0, 1, 0, 0.5, 0.2912],
[0, 0, 1, 0.5, 0.3328],
[1, 0, 0, 0.5, 0.3743],
[0, 1, 0, 0.5, 0.416],
[0, 0, 1, 0.5, 0.4576],
[1, 0, 0, 0.5, 0.4992]
]
}
// AnimateTrack
{
"_time": 98,
"_type": "AnimateTrack",
"_data": {
"_track": "RightColorWall",
"_color": "RightColorWallAnimate",
"_duration": 10
}
}, {
"_time": 98,
"_type": "AnimateTrack",
"_data": {
"_track": "LeftColorWall",
"_color": "LeftColorWallAnimate",
"_duration": 10
}
}
Above event results in:
// AssignPathAnimation
{
"_time": 110,
"_type": "AssignPathAnimation",
"_data": {
"_track": "RightColorWallStatic",
"_duration": 2,
"_color": "GradientPathOne"
}
}, {
"_time": 114,
"_type": "AssignPathAnimation",
"_data": {
"_track": "RightColorWallStatic",
"_duration": 6,
"_easing": "easeOutElastic",
"_color": "GradientPathTwo"
}
}, {
"_time": 110,
"_type": "AssignPathAnimation",
"_data": {
"_track": "LeftColorWallStatic",
"_duration": 2,
"_color": "GradientPathTwo"
}
}, {
"_time": 114,
"_type": "AssignPathAnimation",
"_data": {
"_track": "LeftColorWallStatic",
"_duration": 6,
"_easing": "easeOutElastic",
"_color": "GradientPathOne"
}
}
Above event results in:
_interactable
may be used in both AnimateTrack
and AssignPathAnimation
This property controls whether or not the player can interact with the note/wall.
_interactable
either is or isn't, there is no inbetween. When great than or equal to 1
, the object can fully be interacted with. When less than 1
, the object cannot be interacted with at all.
Track _interactable
and path _interactable
will be multiplied together.
Point definition: [interactable, time, (optional)easing]
// Point Definition
{
// neat example goes here
}
// AnimateTrack
{
// neat example goes here
}
Above event results in:
(cool gif goes here)
{
// neat example goes here
}
Above event results in:
(cool gif goes here)
_definitePosition
may be used in AssignPathAnimation
Describes the definite position of an object. Will completely overwrite the object's default movement. However, this does take into account lineIndex/lineLayer and world rotation.
An object with with _definitePosition
will still be offset by the _position
property.
Note: One unit in _definitePosition
is equal to the width of one lane.
Point definition: [x, y, z, time, (optional)easing, (optional)spline]
// Definite Position
{
"_name": "defPosPath",
"_points":[
[0, 0, 20, 0],
[10, 0, 20, 0.1],
[10, 10, 20, 0.2],
[0, 10, 20, 0.3],
[0, 0, 20, 0.4],
[0, 0, 10, 0.5],
[-20, 0, 10, 1.0]
]
}, {
"_name":"defPosNormal",
"_points":[
[0,0,23,0],
[0,0,0,0.5],
[0,0,-23,1]
]
}
{
"_time":0,
"_type":"AssignPathAnimation",
"_data":{
"_track":"definitePosDemo",
"_definitePosition":"defPosNormal",
"_duration":0
}
}, {
"_time":132,
"_type":"AssignPathAnimation",
"_data":{
"_track":"definitePosDemo",
"_definitePosition":"defPosPath",
"_duration":3
}
}
Above event results in:
_time
may be used in AnimateTrack
_time
is relatively advanced so make sure to have a solid understanding of Noodle Extensions before delving into time. _time
can only be used in AnimateTrack
as it lets you control what point in the note's "lifespan" it is at a given time using AnimateTrack
.
// Example
[
[0, 0],
[0.2, 0.2],
[0.3, 0.4],
[0.4, 0.4]
]
It is worth noting that every object on one track will get the same time values when animating this property. This means they would suddenly appear to all be at the same point. It is recommended for every object to have its own track when using _time
Say you want a time AnimateTrack on an object that will make it behave normally for starters. You want the AnimateTrack to start right when the object spawns, meaning _time-halfJumpDurationInBeats
of the object. It's duration should be halfJumpJurationInBeats*2
. With this, the point definition of
[
[0, 0],
[1, 1]
]
would behave as normal.
[
[0, 0],
[0.45, 0.15],
[0.15, 0.30],
[0.5, 0.5],
[1, 1]
]
would appear to go forwards, then backwards.
Note: If you intend to despawn an object using _time
, obstacles require a time that is >1 while note require a time that is >=1.
Point definition: [time, time, (optional)easing]
It is highly recommended you script/automate anything involving time. This is simply showcasing on one note to help visualize.
// Point Definitions
"_pointDefinitions": [
{
"_name": "SingleNoteTime",
"_points": [
[0, 0],
[0.45, 0.15],
[0.15, 0.30],
[0.5, 0.5],
[1, 1]
]
}
]
// AnimateTrack
{
"_time": 153,
"_type": "AnimateTrack",
"_data": {
"_time": "SingleNoteTime",
"_duration": 10,
"_track": "singleNoteTimeTrack"
}
}
Above event results in:
_attenuation
may be used in AnimateTrack
_attenuation
controls the attenuation
property of fog. To be used in conjunction with AssignFogTrack
.
Point definition: [value, time, (optional)easing]
_offset
may be used in AnimateTrack
_offset
controls the offset
property of fog. To be used in conjunction with AssignFogTrack
.
Point definition: [value, time, (optional)easing]
_startY
may be used in AnimateTrack
_startY
controls the heightFogStartY
property of fog. To be used in conjunction with AssignFogTrack
.
Point definition: [value, time, (optional)easing]
_height
may be used in AnimateTrack
_height
controls the heightFogHeight
property of fog. To be used in conjunction with AssignFogTrack
.
Point definition: [value, time, (optional)easing]