Euris's Documentation on a Thing he Did - AeTR/TouchNothing GitHub Wiki
Hey Greg! Over the course of the project, I would say I was primarily in charge of some art stuff, along with Claire. I did some modeling, some animation, and the posters you see in the room. I modeled the lever, the panel, the small movable panel. Did the animations for the switch, the lever, the moving panel. The animations in the game are extremely important for player information, they need to know when a button is pressed, that’s why our script system is incredibly important. Basically, if I have an animation, I give it a trigger name, and a condition in which it will be fulfilled. For example, if I wanted to press A to play an animation, I would name that animation’s trigger something like “playAnimation.” The reason it’s important to name the trigger, is so you can locate it in the Unity editor and be able to play the animation using the conditions you set. Once I make sure an animator object knows which trigger to use, and what condition in which it will play the animation, it will play the animation. That tiny amount of code went a long way for something as crucial as player informational feedback and gameplay knowledge.